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[Android] [Particles] Particles with receiving and casting shadows enabl...
How to reproduce:1. Open attached project2. Build for Android3. See particles moving on screen4. Touch and hold down on the screen, ... Read more
Android SDK/NDK detected without user confirmation
When Unity automatically detects Android SDK/NDK directories we want users to confirm that's correct. However when Android Editor ex... Read more
[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
[Android] Multithreaded Rendering along with Trail Renderer causes appli...
Steps to reproduce: 1) Download attached project 'CrashSceneSwitch.zip' and open in Unity2) Open 'demo' scene3) In Hierarchy, find o... Read more
[Android] Application crashes when left in background
Steps to reproduce: 1) Download attached project and open in Unity2) Build and run 'scn_Main' scene on a device3) Log in with given ... Read more
[Android] Anisotropic filtering renders blurry on some ARM GPU devices
Steps to reproduce:1) Download attached project ' AnisotropingFilteringIssue.zip' and open in Unity3) Build and run 'BugTestScene' o... Read more
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating pre...
Steps to reproduce:1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity2) Build and run 'TestScene' on a de... Read more
Imported Asset Bundles do not import textures on Android devices
Imported Asset Bundles do not import correctly To reproduce:1. Open attached project2. Build and run on an Android Device.3. Click W... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce:1) Download attached project 'Bug.zip' and open in Unity2) Open scene 'test'3) In Hierarchy, increase Range of Po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open