Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.2p1
Issue ID
867508
Regression
Yes
[Android] Application crashes when left in background
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and run 'scn_Main' scene on a device
3) Log in with given credentials(check Edit field)
4) Click on the "matt" username
5) After thread loads press device's back button
6) Press device's back button again
7) Press 'Yes' after pop up appears
Note: after ~ 3 seconds application will crash
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x8 in tid 2442 (UnityMain)
Reproduced with:
5.4.1p3, 5.4.2f1, 5.4.4f1
Not reproduced with:
5.4.0f1, 5.4.1p2
Regression started in: 5.4.1p3
Note: Check Edit field to see additional information
DUT:
Reproduced with:
Samsung Galaxy S 7 [SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Samsung Galaxy S 6 edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S 5 Neo[SM-G903F], Samsung Exynos 7 Octa, OS version 5.1.1
Not reproduced with:
Meizu MX5, MediaTek,OS version 5.0.1
------------------------------------------------
Fixed in 5.6.2p4, 5.5.3p3 and 5.4.5p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment