Search Issue Tracker
Fixed
Fixed in 5.5.X
Votes
0
Found in
5.5.0p1
Issue ID
869402
Regression
Yes
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating prefab with SkinnedMeshRenderer.UpdateWhenOffscreen enabled
Steps to reproduce:
1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity
2) Build and run 'TestScene' on a device
3) Click on button 'Spawn updateWhenOffscreen = true'
Note: Application will crash
Fatal signal 7 (SIGBUS), code 1, fault addr 0xef1810c8 in tid 16596 (UnityMain)
Expected resut: prefab should be instantiated without any issue
Actual result: application crash because instantiated prefab has UpdateWhenOffscreen enabled on SkinnedMeshRenderer Component
Reproduced with:
5.5.0a1, 5.5.0p4, 5.6.0b3
Not reproduced with:
5.3.7p2, 5.4.4p1
Regression started in: 5.5.0a1
DUT:
Samsung Galaxy S6 Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S 5 Neo[SM-G903F], Samsung Exynos 7 Octa, OS version 5.1.1
Samsung Galaxy S III Mini[GT-i8190], NovaThor, OS version 4.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView Scrollbar is jittering when Movement Type "Elastic" is selected and a mouse with a freewheel is used
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
- [UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating device screen after unloading Unity framework
- A white vertical artifact is present when any Material from HDRI is used for a panoramic skybox
- Editor freezes when handling Havok collision interactions between a thin collider and the player controller
jschieck
Jan 17, 2017 14:10
Which version/patch will this be fixed in? It's currently blocking a release.