Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.0f3
Issue ID
867237
Regression
Yes
[Android] Multithreaded Rendering along with Trail Renderer causes application to crash
Steps to reproduce:
1) Download attached project 'CrashSceneSwitch.zip' and open in Unity
2) Open 'demo' scene
3) In Hierarchy, find object called 'Cube' and make sure Trail Renderer Component is enabled
4) In Player Settings, make sure Multithreaded Rendering is enabled
5) Build and run 'demo' and 'demo2' scenes
Note : application will crash
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 18346 (UnityGfxDeviceW)
Works fine if Trail Renderer Component on game object or Multithreaded Rendering in Player Settings is disabled
Reproduced with:
5.5.0b3, 5.5.0p3
Not reproduced with:
5.5.0b2, 5.6.0b3
DUT:
Samsung Galaxy S 7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Samsung Galaxy S6 Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S III Mini[GT-i8190], NovaThor, OS version 4.1.2
Meizu MX5, MediaTek, OS version 5.0.1
Fix will be backported to 5.5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment