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Fixed in 5.6.0f3

Fixed in 5.5.X



Found in


Issue ID




[Android] Multithreaded Rendering along with Trail Renderer causes application to crash



Steps to reproduce:

1) Download attached project '' and open in Unity
2) Open 'demo' scene
3) In Hierarchy, find object called 'Cube' and make sure Trail Renderer Component is enabled
4) In Player Settings, make sure Multithreaded Rendering is enabled
5) Build and run 'demo' and 'demo2' scenes

Note : application will crash
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 18346 (UnityGfxDeviceW)

Works fine if Trail Renderer Component on game object or Multithreaded Rendering in Player Settings is disabled

Reproduced with:
5.5.0b3, 5.5.0p3

Not reproduced with:
5.5.0b2, 5.6.0b3

Samsung Galaxy S 7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Samsung Galaxy S6 Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S III Mini[GT-i8190], NovaThor, OS version 4.1.2
Meizu MX5, MediaTek, OS version 5.0.1

Fix will be backported to 5.5.

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