Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.0f3
Issue ID
867237
Regression
Yes
[Android] Multithreaded Rendering along with Trail Renderer causes application to crash
Steps to reproduce:
1) Download attached project 'CrashSceneSwitch.zip' and open in Unity
2) Open 'demo' scene
3) In Hierarchy, find object called 'Cube' and make sure Trail Renderer Component is enabled
4) In Player Settings, make sure Multithreaded Rendering is enabled
5) Build and run 'demo' and 'demo2' scenes
Note : application will crash
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 18346 (UnityGfxDeviceW)
Works fine if Trail Renderer Component on game object or Multithreaded Rendering in Player Settings is disabled
Reproduced with:
5.5.0b3, 5.5.0p3
Not reproduced with:
5.5.0b2, 5.6.0b3
DUT:
Samsung Galaxy S 7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Samsung Galaxy S6 Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S III Mini[GT-i8190], NovaThor, OS version 4.1.2
Meizu MX5, MediaTek, OS version 5.0.1
Fix will be backported to 5.5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Nothing happens when entering a converter ID to target property in the Add Binding window when a converter ID was already added and removed
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
Add comment