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[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
[Android] IL2CPP build crashes with Facebook sdk
Steps to reproduce:1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure Script Backend is set t... Read more
[Scripting] Active script with ExcecuteInEditMode tag gets automatically...
How to reproduce:1. Open attached project2. Open scene 'SecondScene'3. Select 'SceneScript2' from hierarchy4. Enable 'Scene Script 2... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip)2. Build and Run for Android3. In the game, observe how it seeming... Read more
[Android] UI Image with non-UI shader material is not rendered when a 2n...
Steps to reproduce:1. Open user's attached project "IsolatingUIIssue.zip"2. Build it on Android3. Press the green button "Load" Expe... Read more
[Android] Android banner is not saved in the Android Player Settings
How to reproduce:1. Create a new project2. Navigate to Project Settings > Player > Android > Other settings and check the A... Read more
[Android] Application crashes when calling native Android API
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "create object" button4. N... Read more
[Android] Loading AssetBundle on a device crashes the App
Steps to reproduce:1) Download attached project 'PickScreen' and open in Unity2) Build and run 'pickscreen_10901' scene on a device3... Read more
[Android] App crashes when using 2 or more objects from Spritesheet
Steps to reproduce:1) Download attached project ' Test.zip' and open in Unity2) Build and run 'main' scene on a deviceObserve crash ... Read more
[Android] TimeZoneInfo.ConvertTimeBySystemTimeZoneId() throws DirectoryN...
Reproduction steps:1. Open the attached project "Test.7z"2. Build and Run on Android Expected result: A correct date is visible on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open