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[Android] Blitting two fullscreen passes does not work on Quest and Android
Reproduction steps:1. Open the project "Render two fullscreen passes.zip"2. Observe the view in Game View (StencilPostEffect scene)3... Read more
[UAAL][Android] MonoBehaviors do not receive OnApplicationPause calls un...
Reproduction steps:1. Clone the https://github.com/Unity-Technologies/uaal-example repository2. Checkout this commit 6d82032ed4d501c... Read more
AssetPackStateUpdateListener ClassNotFoundException in an empty project
Reproduction steps:1) Open any Unity project (an empty project is fine as well)2) Switch active platform to Android3) Make sure "Spl... Read more
[Android] Java classes from jars in an Android Library with project.prop...
Reproduction steps:1. Open the attached project "1376559_repro.zip"2. Build and Run on an Android device3. Press the "Show Rewarded ... Read more
[Android][UAAL] Unity Built into Xamarin Project causes crash due to a s...
Reproduction steps:1. Download user's attached project "SignalCollisionTest.zip"2. Open and build "XamarinAndroidEmbedUnityTest.sln"... Read more
Spaces before text in the Input Field are being deleted when closing the...
How to reproduce:1. Open project "TestInputField.zip"2. Build and deploy the app to the device3. In the device press on the Input Fi... Read more
[UnityRemote] "CommandInvokationFailure: Unity Remote requirements check...
How to reproduce:1. Create new or open the attached project2. Go to Project Settings -> Editor -> Unity Remote and set "Device... Read more
[Input] [Samsung S Pen] Pen.current is always null when using Samsung S Pen
How to reproduce:1. Open the attached project '1378794.zip'2. Build and Run the application on an Android device3. When the app load... Read more
[Android] GetNativeTexturePtr function doesn't get the camera's informat...
How to reproduce:1. Open the user's attached "RollABallTest.zip"2. Build and Run on an Android device3. Give the app Camera permissi... Read more
[Android] Player crashes with a "'JNI ERROR'" error when built on Android
Reproduction steps:1. Open the attached project "swordgame-android-bugreport.zip"2. Build and Run the project on an Android device3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler