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The WWW and UnityWebRequest classes currently don't support HTTPS TLS 1....
Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Android versions prior to 5.0 (e.... Read more
[Android] Build fails when a project has a custom asset pack
How to reproduce:1. Open the attached “repro-project”2. Go to Edit → Project Settings → Player → Publish Settings and enable Split A... Read more
[Vulkan] GameObjects start appearing and dissappearing when DrawMeshInst...
Steps to reproduce:1. Opens user's attached project2. Build it3. Run it on Android a device4. Notice how the Cubes in the Scene are ... Read more
[Android] Selected UI GameObject is ignored when unfocusing from an Inpu...
How to reproduce:1. Download and open the attached project "1216653.zip"2. Build and run the project on Android3. Press the first In... Read more
[Android][Gradle] Unity purchasing classes are not included in Android G...
Unity.Purchasing classes are not included in Android builds produced using Gradle build system. Steps to reproduce:1) Open the attac... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cras... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps:1) Open project "VectrosityTegra"2) Build scene "DrawLinesTouch" for Android3) Run on a device with Tegra 3 chip4... Read more
[Android] [Crash] Crash on some Samsung Galaxy S3 devices when loading t...
Reproduction steps:1) Open attached project2) Build and run on an Android device--- Only got repro with T-Mobile Samsung Galaxy S3--... Read more
[Android] When rendering path is set to forward, materials look glitched...
Reproduction steps:1. Open the attached reproduction project2. Open and play the "test" scene3. Notice that everything looks good (c... Read more
[Quest 2][Android] AndroidJNI interop NullReferenceException when extend...
Steps to reproduce:1. Open the attached user's project "VuplexJNIFailed.zip"2. Build for Quest 23. Connect Android Logcat4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS