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0
votes
Fixed

Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents

AI Navigation

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Dec 09, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the project from edit "NavMeshAgentCrash.zip"2. Open Scene "SceneThatCrashes"3. Navigate "File" > "Build... Read more

1
votes
Fixed

[WebGL] Index out of bounds exception is thrown when loading a NavMesh

AI Navigation

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Apr 28, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Make a WebGL build3. Open the built WebGL Player on a browser4. Inspect the Develope... Read more

0
votes
Postponed

NavMeshAgent teleports from one position to another when following the N...

AI Navigation

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Nov 10, 2018

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Version/s: 2017.3.0a1, 2017.4.10f1

How to reproduce:1. Download and open the Test.zip project from the provided link bellow2. Enter the Play mode3. Inspect the Scene v... Read more

0
votes
Active

[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...

AI Navigation

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Jul 16, 2018

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Version/s: 2018.2.0f2, 2022.2.0a13

Steps to reproduce:1. Open attached project "Example navMesh bug.zip"2. Build Scene "AndyBugExample" for Windows x86 (choose x86 fro... Read more

0
votes
Not Reproducible

NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame

AI Navigation

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Aug 08, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip)2. Open the Sample Scene3. Enter Play mode4. Open the Profile... Read more

0
votes
Postponed

NavmeshAgents do not recognize all of the baked Navmesh when spawned by ...

AI Navigation

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Aug 08, 2018

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Version/s: 2018.2.0f2

How to reproduce:1. Open attached project "BugPrefabInstantiate.zip" and scene "BugInstantiate"2. In Hierarchy window, select "Spawn... Read more

0
votes
Won't Fix

Agent does not plan shortest path

AI Navigation

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Nov 28, 2016

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Version/s: 5.4.2p4

How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window4. Play the scene5. Select the Agent ... Read more

0
votes
Won't Fix

Trajectory of the path is re-calculated incorrectly when using NavMeshSu...

AI Navigation

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Jul 15, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1263441-Pathfinding.zip")2. Open the repro scene ("Test")3. Enter Play Mode4.... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

1
votes
Fixed

The navigation system returns an incorrect path when links are involved

AI Navigation

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Oct 15, 2021

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Version/s: 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open project "Test.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy window s... Read more

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