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2
votes
Active

Memory leak in NavmeshAgent.SetDestination method when multiple agents a...

AI Navigation

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Feb 20, 2022

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Version/s: 2019.4, 2020.3, 2020.3.29f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more

0
votes
Fixed

[AI] Missing Assembly Reference exception is shown when importing the Na...

AI Navigation

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Dec 06, 2017

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Version/s: 2018.1.0a5, 2018.1.0a7

What happened:Missing Assembly Reference exception is shown when importing the NavMeshComponents Package. Steps to Reproduce:1. Down... Read more

0
votes
Not Reproducible

When any value in the Area, Bake or Agent tabs is changed it shows up in...

AI Navigation

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Apr 02, 2018

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Version/s: 2017.3, 2018.1, 2018.1.0b12, 2018.2

How to reproduce:1. Create new project2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs)3. Change Radi... Read more

0
votes
Fixed

NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area ...

AI Navigation

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Aug 21, 2017

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Version/s: 2017.1.0f3

Reproduction steps:1. Download project "PathApagar.zip" and open in Unity2. Enter Play mode3. Select Navigation4. Chose object "dest... Read more

1
votes
Postponed

Radius from "Navigation->Agents" is capped at 0.05, while Agent Radius f...

AI Navigation

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Apr 08, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open attached project "NavTest.zip".2. Open "Test" scene.3. Open "Navigation -> Bake" window.4. Agent's Radius an... Read more

0
votes
By Design

API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...

AI Navigation

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more

0
votes
Active

Carve Hull is rotated when changing Nav Mesh Obstacle box shape size

AI Navigation

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Feb 04, 2018

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Version/s: 2017.3.0f3, 2022.2.0a13

Steps to reproduce:1. Open attached “CarveHull.zip” Unity project2. Open “Scene” scene3. Select “Carving Rotated” object in Hierarch... Read more

0
votes
Not Reproducible

Field value target changes if a new element appears above the field that...

AI Navigation

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Oct 19, 2017

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Version/s: 2017.2.0f2

How to reproduce: 1. Open a new (any) project2. Open the Navigation window3. Expand the Advanced section4. Enable "Manual Voxel Size... Read more

8
votes
Fixed

NavMesh is generated differently depending on the world position of the ...

AI Navigation

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Jul 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip)2. Open the "NavmeshRepro" scene3. Open Navigation window4. ... Read more

0
votes
Active

[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...

AI Navigation

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Jul 16, 2018

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Version/s: 2018.2.0f2, 2022.2.0a13

Steps to reproduce:1. Open attached project "Example navMesh bug.zip"2. Build Scene "AndyBugExample" for Windows x86 (choose x86 fro... Read more

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