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Fixed in 2018.1.X

Won't Fix in 2017.1.X, 2017.2.X, 2017.3.X



Found in


Issue ID




NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area near to a wall or an edge

AI Navigation


Reproduction steps:
1. Download project "" and open in Unity
2. Enter Play mode
3. Select Navigation
4. Chose object "dest" in scene "apagar"
5. Move "dest" to the edge of white platform until console shows "PathComplete, 0"

Expected: NavMesh.CalculatePath property corners should return corner points of the path even if destination is outside of NavMesh area
Actual: NavMesh.CalculatePath property corners returns 0 if outside of NavMesh area near to the edge or wall

Reproduced on: 2017.1.0b8; 2017.1.0p5; 2017.2.0b8; 2017.3.0a5
Not reproduced on: 5.6.3p1; 2017.1.0b7
Regression introduced: 2017.1.0b8

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