Search Issue Tracker
Fixed in 2018.1.X
Won't Fix in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0f3
Issue ID
944112
Regression
Yes
NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area near to a wall or an edge
Reproduction steps:
1. Download project "PathApagar.zip" and open in Unity
2. Enter Play mode
3. Select Navigation
4. Chose object "dest" in scene "apagar"
5. Move "dest" to the edge of white platform until console shows "PathComplete, 0"
Expected: NavMesh.CalculatePath property corners should return corner points of the path even if destination is outside of NavMesh area
Actual: NavMesh.CalculatePath property corners returns 0 if outside of NavMesh area near to the edge or wall
Reproduced on: 2017.1.0b8; 2017.1.0p5; 2017.2.0b8; 2017.3.0a5
Not reproduced on: 5.6.3p1; 2017.1.0b7
Regression introduced: 2017.1.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment