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0
votes
Fixed

Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents

AI Navigation

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Dec 09, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the project from edit "NavMeshAgentCrash.zip"2. Open Scene "SceneThatCrashes"3. Navigate "File" > "Build... Read more

0
votes
Fixed

Crash on entering Play mode when a script is calling NavMeshSurface.Upda...

AI Navigation

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Dec 07, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project named "NavMeshTest.zip"2. Open the Game Scene located in Assets/Src/Scenes/Game3. Ente... Read more

1
votes
Fixed

Crash on rasterizeTri when Static Batching passes invalid Mesh data into...

AI Navigation

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Feb 17, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode and wait for some time (can ... Read more

0
votes
Fixed

For some positions of maxDistance NavMesh.SamplePosition returns a point...

AI Navigation

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Mar 30, 2021

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Version/s: 2020.2, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Repro steps:1. Open attached project "NavMeshIssue"2. Open scene "NavMeshIssueTest"3. Enter Play Mode4. Open the Console Actual: For... Read more

0
votes
Not Reproducible

Poor Editor performance when there are a large number of NavMeshModifier...

Package: AI Navigation

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Jan 31, 2024

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Version/s: 1.1.5, 2.0.0

How to reproduce:1. Open the "NavMeshModifierPerf.zip" project2. Open the "NavMeshModifierPerf" scene3. Enter Play mode with "Simple... Read more

0
votes
Active

Terrain Trees are not taken into account when baking a NavMesh with the ...

AI Navigation

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Sep 13, 2023

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Version/s: 2.0.0-pre.3, 1.1.4, 1.0.0-exp.4

Reproduction steps:1. Open the attached “IN-54284 Terrain Trees NavMesh.zip“ project2. Open the scene “SampleScene”3. Select the "Te... Read more

0
votes
Fixed

Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...

AI Navigation

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Apr 21, 2021

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Version/s: 2020.2.0b10, 2020.3, 2021.1, 2021.1.3f1, 2021.2

Reproduction steps:1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene"2. In Hierarchy window, select "NavM... Read more

1
votes
Fixed

[WebGL] Index out of bounds exception is thrown when loading a NavMesh

AI Navigation

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Apr 28, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Make a WebGL build3. Open the built WebGL Player on a browser4. Inspect the Develope... Read more

1
votes
Fixed

Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly

AI Navigation

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Apr 12, 2021

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Version/s: 2019.4, 2019.4.6f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'2. Open 'SampleScene' in Assets\Scenes3. Play Scene... Read more

6
votes
Fixed

Path is impassible for the Agent when multiple lines connecting obstacle...

AI Navigation

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May 11, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more

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