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0
votes
Fixed

NavMesh.CalculateTriangulation does not support rotated nav mesh data

AI

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Mar 01, 2017

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Version/s: 5.6.0b9

To reproduce: 1) Open attached project and scene in it 2) Play it 3) Enable Gizmos painting Expected: No matter the surface's rotat... Read more

0
votes
Fixed

Active obstacle causes navmesh agent spawn point to be set as destination

AI

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Sep 09, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "GrassShadow" 3. Select "Obstacle" GO and notice that NavMesh Obstacle i... Read more

0
votes
Fixed

The new NavMesh components are not under Navigation tab in AddComponent ...

AI

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Dec 10, 2015

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Version/s: 5.4.0a5

The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce: 1. Create new project 2. Add a Cube to t... Read more

0
votes
Won't Fix

Disabling auto repath still finds new path to destination around obstacles

AI

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Jul 31, 2015

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Version/s: 5.1.2p2

1) Download and open project 2) Open scene Test1 3) Run scene and notice that when the capsule reaches the second plane, 3 cubes app... Read more

0
votes
Fixed

NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink

AI

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Jul 27, 2015

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Version/s: 5.2.0b4

hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMesh... Read more

0
votes
By Design

[NavMeshAgent] Changing member "velocity" value, changes only after frame

AI

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Dec 09, 2014

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Version/s: 5.0.0b16

When you set velocity value to any vector3, it only changes after few frames, not instantly. 1. Open project "Test" 2. Open scene ... Read more

0
votes
Fixed

Switched of OffMeshLink component enables in playmode

AI

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Jan 22, 2015

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Version/s: 5.0.0b21

Perpo: - Create an OffMeshLink between two meshes (or use attached project) - Switch off OffMeshLink component - visualisation of i... Read more

0
votes
By Design

NavMeshAgent with higher avoidance priority overlaps agent with lower pr...

AI

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Jan 26, 2015

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Version/s: 5.0.0b21

This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more

0
votes
By Design

NavMesh is not fully generated for spherical objects

AI

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Jan 24, 2017

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Version/s:

Steps to reproduce: 1. Create a new project 2. Create a sphere object in the scene 3. Increase it's size 4. try to bake navigation ... Read more

0
votes
Won't Fix

[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawn...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Reproduction steps: 1.Open attached "New Unity Project 60" 2.Open "1" scene. 3.Select "Cube (1)" game object. 4.On "Nav Mesh Surface... Read more

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