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0
votes
Fixed

Deleting folder with baked NavMesh for an open scene causes crash.

AI

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Jul 14, 2014

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Version/s: 5.0.0a16

Repro steps: - bake NavMesh for any scene - select navigation window to make NavMesh visualization visible - delete folder where Nav... Read more

0
votes
Duplicate

Bad NavMeshObstacle carving on convex surfaces

AI

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Jul 14, 2014

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Version/s: 5.0.0a16

Carved mesh is built under surface, and agent also set under surface Try attached project. Read more

0
votes
By Design

NavMesh generated on some small surfaces irrespectively of the Min Regio...

AI

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Jul 17, 2014

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Version/s: 5.0.0a17

To Reproduce: 1. Open scene ‘1_NotGeneratedOnSomePlatforms’, observe that all the boxes except the larger one in the corner are abs... Read more

0
votes
By Design

Moving through OffMesh links speeds up the agent

AI

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Jul 22, 2014

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Version/s: 5.0.0a17

To reproduce: 1. Open attached project 2. Open 6_OffMeshTraverseSpeed scene 3. enter play mode Expected result: Both Agents move at ... Read more

1
votes
Fixed

Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...

AI

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Jul 25, 2014

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Version/s: 4.5.0f6

Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more

0
votes
Fixed

If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...

AI

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May 27, 2014

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Version/s: 4.5.0f6

To reproduce: 1) Create new project 2) Add a plane 3) Bake a NavMesh on it through Navigation panel 4) Attach a script with this in ... Read more

0
votes
Fixed

Navigation Agent get's stuck and does not reach destination

AI

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Sep 11, 2014

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Version/s: 5.0.0b4

To reproduce: 1. Open attached project 2. Open test scene 3. Enter play mode 4. Observe how the "Characters" (spheres) are going tow... Read more

0
votes
Duplicate

Auto Off-mesh links are not generated correctly on terrains

AI

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Sep 11, 2014

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Version/s: 5.0.0b4

To Reproduce: 1. Open 'scene1' from the project in 'repro.zip'. 2. Bake navmesh on the Terrain present in scene. 3. Notice the off-... Read more

0
votes
By Design

NavMeshAgent.SetAreaCost does not work

AI

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Sep 16, 2014

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Version/s: 5.0.0b4

1. Open attached project 2. Open test2 scene 3. Enter play mode 4. Observe the Character objects (spheres) moving Expected result: T... Read more

0
votes
Fixed

Vertex error in console when heightmesh has 64k + vertices.

AI

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Oct 06, 2014

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Version/s:

When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <= ... Read more

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