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0
votes
Fixed

Agent does not go straight throuth a Wide Link

AI

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Dec 11, 2015

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Version/s: 5.4.0a5

Agent does not go straight throuth a Wide Link To reproduce:1. Open attached project2. Open WideLink scene3. Enter paly modeExpected... Read more

0
votes
Fixed

Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Select Plane (notice Fit to scene is enabled)4. Bake all5. Notice that only o... Read more

0
votes
By Design

NavMesh is not fully generated for spherical objects

AI

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Jan 24, 2017

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Version/s:

Steps to reproduce:1. Create a new project2. Create a sphere object in the scene3. Increase it's size4. try to bake navigation Expec... Read more

0
votes
Duplicate

Unity Crash when debugging NavMeshAgent

AI

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Jun 11, 2016

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Version/s: 5.3.4f1

Unity crashes when pressing "Expresion Evaluator" in MonoDevelop.Side note: It also crashes using Visual studio. Steps to reproduce(... Read more

0
votes
By Design

NavMeshAgent runs back and fourth on the destination point when auto-bre...

AI

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Oct 14, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1.Download and open attached project2.Hit play3.Observe cylinder behavior Expected result: cylinder stops instant... Read more

0
votes
Fixed

[Surface] "Bake all" bakes only currently selected object if first you b...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more

0
votes
Fixed

Navmesh Agent radius, height, step height can be set to negative values

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project2. Open the Navigation Window3. Select the Agents tab- Every non-slider setting in that tab c... Read more

0
votes
Won't Fix

It's not clear which surface of the Nav Mesh Surface cube is getting baked

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project2. Create an empty gameobject3. Attach a Nav Mesh Surface to it- Note that the cube bounds of... Read more

0
votes
Not Reproducible

[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Reproduction steps:1.Create new unity project.2.Create or select any game object.3.Attach "NavMeshSurface" component to this object.... Read more

0
votes
Fixed

[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI3.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface"4. Disable its "... Read more

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