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Sprites are invisible in the Layer Mask when their Mask Interaction is s...
Steps to reproduce: 1. Open user's attached project "cinemachine_test.zip" 2. Open "MilkMeter" prefab 3. In the Hierarchy window sel... Read more
[Tilemap] ContactFilter2D with normal angle filter works inconsistently ...
How to reproduce: 1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene" 2. Enter Play mode 3. Move the charac... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce: 1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project") 2. Enter Playmode Expected resul... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce: 1. Open attached project "Tilemap.zip" and scene "test1" 2. Enter Play mode 3. In Game view, press on "Generate M... Read more
[STW2019.3]Applying Import Settings to .jpg file throws an error: EndLay...
How to reproduce: 1. Open the attached TowerDefense.zip project 2. Select any .png file in the Assets-> Sprites folder 3. Go to the... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprit... Read more
Renderer components cause Behaviour missing warnings to appear when reco...
Repro steps: 1. Open user attached project 2. In the Hierarchy window, select "Main Camera" and add a "Sprite Renderer" component 3.... Read more
Tilemap Collider 2D does not detect certain Tiles when their Collider Ty...
Reproduction steps: 1. Open the attached project named Case_1189107 2. Open the "Test" Scene and observe that the Tilemap in the Sce... Read more
[Tilemap] Scene does not get dirty when CompositeCollider2D's "Generatio...
How to reproduce: 1. Open attached project "TilemapTest.zip" and scene "TilemapScene" 2. In Hierarchy window, select "Grid" -> "Til... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11