Search Issue Tracker
Tilemap - Tile is always placed in center of screen.
The first tile added from the palette in Unity 2018.3.0a10 OSX, needs to be drawn in the center of the scene. Once added you can p... Read more
[2D][Tilemaps] Tilemap doesn't render when components are copied via code
When duplicating a tilemap by copying components with code A project which reproduces this is attached Steps to reproduce: 1) Open... Read more
Method descriptions are incomprehensive when using ITilemap
How to reproduce: 1. Create a new Unity project 2. Create a new script 3. Add "using UnityEngine.Tilemaps" to the top 4. Create a ne... Read more
[2D] [Tilemap] Warnings appear when adjusting Tilemap Cell Gap values
[2D] [Tilemap] Warnings appear when adjusting Isometric Tilemap Cell Gap values Steps to Repro: 1. download attached project and o... Read more
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new ...
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new Tilemap is added to the Grid Steps to Repro: 1. create a n... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
How to reproduce: 1. Play the attached "TestFor1071494.zip" project's SampleScene 2. In the Profiler window go to Memory view in Det... Read more
[Tilemap] Tilemap.SetTile method documentation in the IDE lacks descript...
How to reproduce: 1. Open the attached '1292596.zip' project 2. In the Project window double-click on the 'Test' Script 3. Hover the... Read more
Build takes more storage space when large sprite sheet is used with a lo...
To reproduce: 1. Open user's attached project ("SpritePackerProblem") 2. Open Build Settings and build "BigSpriteScene" scene into a... Read more
[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...
Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'