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[SpriteEditor] Throws NullReference Exception when the editor reopened w...
"NullReferenceException:Object reference not set to an instance of an object UnityEditor.DockArea:OnEnable()" throws when editor reo... Read more
Tilemap Collider 2D is not deleted when using Tile Palette Erase Tool
How to reproduce: 1. Download and open the user's attached project 2. Open Scene "SampleScene" 3. Open Tile Palette Window 4. Select... Read more
[2D Sprite] Snapping occurred only in one direction with selection of Re...
Snapping occurred only in one direction with selection of Rect Tool either Horizontally or Vertically Steps to Repro: 1. Create a ... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce: 1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project") 2. Enter Playmode Expected resul... Read more
GameObjects with a Mesh Renderer Component don't appear visually in the ...
How to reproduce: 1. Open the user's attached project 2. Build and Run the Game Expected result: All Sprites are seen as in the Edi... Read more
Crashes on Tilemap::CompressBounds when calling Tilemap.CompressBounds()...
How to reproduce: 1. Open the attached project 2. Open the 'main' scene 3. Open the Tile Pallete Window. 4. Select the white Tile as... Read more
Sprites are not Rendered in Build or Editor when their Sorting Layer is ...
Steps to reproduce: 1. Open users attached project "PixelHorror.zip" 2. Build the project with "JaimeScene" 3. Notice the Player Spr... Read more
Crash on Tilemap::RefreshTileAsset when opening a Scene with a specific ...
1. Open the user's attached project 'pixel-golf.zip' project 2. Open 'Menu' Scene -- observe the crash Reproducible in: 2017.4.31f1... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce: 1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. L... Read more
Grid is not created in the Scene when adding a Grid component to a GameO...
Steps to reproduce: 1. Open the attached "Case_1176883" 2. Open the "SampleScene" 3. In the Hierarchy window select "GameObject" 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11