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0
votes
Won't Fix

Anima2D - The shift key modifys the Spritemesh Editor when SpritemeshEdi...

2D

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Feb 06, 2018

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Version/s: 2018.1.0b5

If the spritemesh editor is open, working in other menus will modify the verts in the Spritemesh Editor. VIDEO ATTACHED Steps to ... Read more

2
votes
Fixed

Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...

2D

-

Sep 02, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b9, 2022.1

Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more

0
votes
By Design

Sprites are not Rendered in Build or Editor when their Sorting Layer is ...

2D

-

Aug 05, 2019

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Version/s: 2018.3.0b1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "PixelHorror.zip" 2. Build the project with "JaimeScene" 3. Notice the Player Spr... Read more

0
votes
Fixed

[2D][Grid] Hexagonal Grid Component Rendering with AMD GPUs does not ren...

2D

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Aug 24, 2018

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Version/s:

Rendering the Grid component in Hexagonal mode in the Editor for users with AMD GPUs (notably the MacbookPros with the Touchbar and ... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

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Apr 25, 2019

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Version/s: 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open Window > General > Test Runner 3. Press Run All Reproducible with: 2019.3.0a1 No... Read more

0
votes
Fixed

[Tilemap] 2D Tiles do not rotate. Calling tileData.transform.SetTRS has ...

2D

-

Feb 11, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Download attached project file and open "DemoScene" Scene 2. Enter Play Mode 3 Select "Build Wall" button and ... Read more

0
votes
Fixed

[Sprite packer] Specific set of sprites are packed non-optimaly

2D

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Feb 14, 2018

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Version/s: 2017.2.1p2

To reproduce: 1. Open project 2. Pack sprites Expected vs Actual: there should not be a lot of empty space in sprite atlas Reprodu... Read more

0
votes
Fixed

Tile Palette window breaks when cell sizing is manual and cell size on a...

2D

-

Feb 23, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open the "TileMapBroke.zip" project 2. Select New Palette object in the Project View 3. Drag Cell Size X to change... Read more

0
votes
Fixed

SpriteRenderer leaks memory when changing sliced sprite's size

2D

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Feb 27, 2018

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Version/s: 2017.3.1f1

Steps to reproduce: 1. Download 1006814_repro.zip and open "test" scene 2. Enter play mode 3. Open Profiler window 4. Select Memory ... Read more

0
votes
Fixed

[URP] 2D URP project template opens "Untitled" scene instead of "Samp...

2D

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Sep 27, 2021

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Version/s: 2021.2, 2021.2.0b14, 2022.1

How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and click... Read more

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