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Physics2d Boxcast distance is less than it should be
How to reproduce: 1. Download attached project files and open "testPrecision" scene 2. Enter Play Mode and press "Test" button 3. I... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce: 1. Open the user attached "BugExample.zip" project 2. Enter the "SampleScene" Scene found in the Assets/Scenes fol... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce: 1. Open the attached project (SpriteBorder.zip) 2. Open the Sprite Editor Window 3. Inspect the "Map__16_Checker" ... Read more
Performance Regression of Sprite.Create when FullRect meshType is used
To reproduce: 1. Open "Reproduction.zip" project 2. Enter "TestScene" scene 3. Open profiler window 4. Enter play mode Expected res... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce: 1. Open project attached and run scene Start 2. Build and and run for StandAlone 3. Observe different results Expecte... Read more
Compressed ETC Variant Sprite Atlases become corrupted when changing the...
To reproduce: 1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip". 2. Make sure Build Settings are switched to A... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps: 1. Open project attached (TilemapSetBlockAssertion.zip) 2. Play scene "SetBlockTest". Expected result: Tiles wi... Read more
Tilemap not overlapping different tiles
How to reproduce: 1. Open the attached project 2. Open the "Tile Test" scene 3. Check the overlapping between floor and wall tiles ... Read more
Show the "Padding Power (Legacy)" dropdown only when using Legacy Sprite...
Show the "Padding Power (Legacy)" dropdown only when using Legacy Sprite Packer Edit > Project Settings > Editor > Sprite Packer T... Read more
Crash on BuildRenderObjectData while quickly moving the mouse and deleti...
Reproduction steps: 1. Open user's attached project "Montreal" and scene "Sandbox" 2. Make sure the Tile Pallete window is opened an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used