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SpriteAtlas doesn't load from Asset Bundle when reloading the scene
How to reproduce:1. Open the attached project (case_1182179-Project.zip)2. Open the scene labeled "AssetBundleLoadingTest"3. Enter t... Read more
[2D][Tilemap] Handle has already been released error.
[2D][Tilemap] Handle has already been released error. When playing the game, following error spawns occationally:The Handle has alre... Read more
Sprite Renderer's material is projected on 3d object when object is bet...
To reproduce:1. Open user's project "Minimal Project - Sprite Mask bug"2. Move the mesh object in Z axis in such way it would be pla... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1"2. Window > Tile Palette3.... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce:1. Open user-supplied project2. Load scene "scene"3. Hit play and observe the Game View Expected result: Both Image... Read more
Changes to Grid Objects with a brush are discarded on entering Play Mode...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. "Window" -> "Tile Palette"4. Select "Wall Brush" inst... Read more
Changing Brush color and selecting a Grid Object, changes its color to t...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. "Window" -> "Tile Palette"4. Select "Wall Brush" inst... Read more
[.NET 4.6] Editor crashes upon adding a component to the Tilemap
To reproduce:1. Open project attached by the user2. Set experimental .NET 4.6 Framework (Edit -> Project Settings -> Player Se... Read more
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer inc...
[2d Template] 2d Packages "Sprite" and "Tilemap Editor" is no longer included when using 2D template Repro Steps:1 .Create a new pro... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps:1. Open attached project "case_1366319"2. Open Scenes/SampleScene3. Enter Play Mode4. Wait for UI to finish loadi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing