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Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce:1. Open user's attached project, in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, drag Tree spr... Read more
NullReferenceException if user Packs Preview after multi-selecting sprit...
NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites2. In As... Read more
Objects of the SortingGroup are sorted incorrectly after instantiating n...
Reproduction steps:1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene2. Enter the play mode and obser... Read more
'InvalidCastException: Specified cast is not valid.' errors are occurrin...
How to reproduce:1. Open the attached project2. Open Tile Palette window (Window -> 2D -> Tile palette)3. Observe the console ... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Select SpriteAtlas item in the menu and then click "TestM... Read more
[2D] Batching on sprite atlas is not behaving properly
What happened:When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro steps1... Read more
2D Animation Preview Package: Animated meshed sprite with bones flickers
2D Animation Preview Package: Animated meshed sprite with bones flickers Steps to Repro: 1. download attached project (TestingProjec... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
All about bugs
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