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Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project - import a texture and convert it into a sprite - open the sprite editor - make a selec... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sl... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project. 2. Change one sprite texture type to sprite, other to any other. 3. Select both and change texture type to... Read more
Sorting of layers depends on the viewing angle (in 3D scene)
To reproduce: 1. open attached project 2. Open dirtyDirtyBugScene scene 3. Make sure the scene is in 3D. Check that the hair of the... Read more
Removing Rigidbody2D in play mode disables object collision
To reproduce: 1) Open '2DBug.rar' project that user attached. 2) Open 'Scene' scene and press play 3) You will notice that in 2D par... Read more
[SpriteRenderer] Sprite artifacts w/ AA on
Steps to reproduce: 1. Download and launch attached project "Game $1.zip" 2. Open scene "1" and press play 3. In game press "Play" t... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
- Colors on images become darker when enabling "Vertex Color Always in Gamma Color Space"