Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.0f3
Issue ID
733275
Regression
No
[SpriteRenderer] Sprite artifacts w/ AA on
Steps to reproduce:
1. Download and launch attached project "Game $1.zip"
2. Open scene "1" and press play
3. In game press "Play" to start the game and click on screen to walk
4. Walk a bit until you encounter an enemy, then circle around him until you see artifacts (see attached screenshot)
Workarounds:
1. Using point filtering + disable Anti Aliasing
2. Pack the sprite sheet with our sprite packer within Unity
3. Recreate the sprite sheet with 1 or 2 pixel padding between each sprites
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment