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Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project - import a texture and convert it into a sprite - open the sprite editor - make a selec... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sl... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project. 2. Change one sprite texture type to sprite, other to any other. 3. Select both and change texture type to... Read more
Sorting of layers depends on the viewing angle (in 3D scene)
To reproduce: 1. open attached project 2. Open dirtyDirtyBugScene scene 3. Make sure the scene is in 3D. Check that the hair of the... Read more
Removing Rigidbody2D in play mode disables object collision
To reproduce: 1) Open '2DBug.rar' project that user attached. 2) Open 'Scene' scene and press play 3) You will notice that in 2D par... Read more
[SpriteRenderer] Sprite artifacts w/ AA on
Steps to reproduce: 1. Download and launch attached project "Game $1.zip" 2. Open scene "1" and press play 3. In game press "Play" t... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched