Search Issue Tracker
Sprite Preview window loses pixels and the sprites are indistinguishable...
How to reproduce:1. Open the user's attached "Sprite Preview Incorrect" project2. In the Project window select the "enemy04_sheet" A... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:1. Open the attached "case_1355495.zip" project2. Select Edit/Preferences and disable Compress Assets on Import3. I... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project2. Click on the sprite3. In Inspector, confirm Mode i... Read more
"The SerializedObject should not be used" when selecting a single atlas ...
"The SerializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead." when selectin... Read more
Sprite Preview is broken when the Sprite is too tall or too wide
How to reproduce:1. Open the attached "repro_IN-41957.zip" project2. In the Project window, select the "plant", "plant90", "wand" or... Read more
It shouldn't be allowed to attach material component to Sprite Renderer ...
Steps to reproduce:1) open attached project2) move scene camera Behavior: sprite is flickering because sorting layer doesn't workExp... Read more
Assert thrown when applying changes in Sprite Editor after creating mult...
- Import the attached WhiteSquare512.jpg image in a project- Set texture type to Advanced and Import Type - Sprite Mode to Multiple-... Read more
[2D] Sprite Atlas samples show white textures in playmode when using lat...
Steps to reproduce: Download/import sprite atlas samples from 2D Common package Open AssetBundle1 or FromResource scene and enter pl... Read more
Inconsistent Isometric Tilemap Rendering when Tilemap Renderer Mode is s...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Inspect the difference between Inspector window-> Tilemap... Read more
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce:1. Open the attached project2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS