Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2020.2.0b13
2021.1
Issue ID
1299189
Regression
No
Sprite Preview window loses pixels and the sprites are indistinguishable when the sprite is either too tall or too wide
How to reproduce:
1. Open the user's attached "Sprite Preview Incorrect" project
2. In the Project window select the "enemy04_sheet" Asset (child of the "PackedTexture.png" Asset)
3. In the Inspector expand the Preview window
4. Widen and narrow the Preview window
Expected results: The Sprites in the Preview window stay properly visible, no pixels are lost
Actual results: When the Preview window is narrow enough the sprites become only a few pixels
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Notes:
- The same problem doesn't occur for Texture 2D Import Settings Preview, happens only with Sprite Sheet's Preview
- Widening the Preview window will show the Sprite properly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] When Grouped Nodes are converted to Subgraph Operator resulting Graph Node is not included in the Group
- Search window icons are less sharp/more pixelated than other editor icons
- The Inspector can be covered when scaling the horizontal separator bar
- A script cannot be attached to a GameObject when there is another script that is generic with the same name in a different folder
- Scene View drop-down fields reopen when clicking them again to close it
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a4