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Fixed in 2021.2.X

Votes

0

Found in

2018.4

2019.4

2020.1

2020.2

2020.2.0b13

2021.1

Issue ID

1299189

Regression

No

Sprite Preview window loses pixels and the sprites are indistinguishable when the sprite is either too tall or too wide

2D

-

How to reproduce:
1. Open the user's attached "Sprite Preview Incorrect" project
2. In the Project window select the "enemy04_sheet" Asset (child of the "PackedTexture.png" Asset)
3. In the Inspector expand the Preview window
4. Widen and narrow the Preview window

Expected results: The Sprites in the Preview window stay properly visible, no pixels are lost
Actual results: When the Preview window is narrow enough the sprites become only a few pixels

Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10

Notes:
- The same problem doesn't occur for Texture 2D Import Settings Preview, happens only with Sprite Sheet's Preview
- Widening the Preview window will show the Sprite properly

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a4

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