Search Issue Tracker
[Tilemap] Focus On dropdown text gets clipped when "Tilemap" option is s...
"Focus On" dropdown text gets clipped when "Tilemap" option is selected Steps to repro: 1. Create a project with 2D Template 2. Hi... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures - If you... Read more
Crash on VirtualRedirectTransfer when loading AssetBundle while entering...
How to reproduce: 1. Open the attached project "AssetBundleCrash" 2. Open the Scene in Assets/Scenes/SampleScene.unity 3. Enter Play... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project 2. Switch to iOS platform 3. Open 'Sprite Packer' (Windows/Sprite Packer) 4. Click... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame 2. import some sprites/textures and then close the Editor 3. re-open ... Read more
Unity crash on Tilemap::SetEditorPreviewTileAsset when painting a scene ...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1220442.zip" project 2. Open Tile Palette and select a 3x3 size... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Select SpriteAtlas item in the menu and then click "Te... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1" 2. Window > Tile Palette 3.... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce: 1. Open user-supplied project 2. Load scene "scene" 3. Hit play and observe the Game View Expected result: Both I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window