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Image of sprite sheet not visible in preview window
Steps to reproduce: 1) Download attached project "SpriteRepro.zip" and open in Unity. 2) Open scene "scene1". 3) Click on 'capguy-... Read more
Sprite Renderer increasingly allocates memory when SetTrigger() is calle...
How to reproduce: 1. Open the "Launch" Scene in the user-supplied project 2. Enter Play Mode 3. Observe Unity's memory usage Expect... Read more
4.3 -> 4.5 project upgrade breaks Sprites on iOS
Most likely UVs are not regenerated Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
[SpriteEditor] Throws NullReference Exception when the editor reopened w...
"NullReferenceException:Object reference not set to an instance of an object UnityEditor.DockArea:OnEnable()" throws when editor reo... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro: 1. download/open attached project Sprite Atlas Repro 2. play ... Read more
Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce: 1. Open user-submitted project (SpritePackerTest.zip) 2. Open "SampleScene" 3. Select "Icon_Gems"(Assets/Common/Im... Read more
[Android][SpriteAtlas] totalSpriteSurfaceArea get reserialized when swit...
Repro steps: 1. Open attached project 2. Switch to standalone build target 3. Delete Library/AtlasCache 4. Enter and exit play mode ... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce: 1. Open project 2. Build and run development build with Autoconnect Profiler and Script Debugging enabled 3. Take Deta... Read more
Sprite Editor doesn't remember changes after clicking somewhere in the E...
Sprite Editor doesn't remember changes after clicking somewhere on the Editor panel and then selecting image again, but button "Appl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow