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Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite at...
How to reproduce:1. Open the user attached project2. Open 'SampleScene'3. Enter Play Mode Reproducible with: 2020.3.32f1, 2021.1.28f... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps:1. Open the attached project2. In the Project window select the Sprite Atlas3. In inspector switch the Max Textur... Read more
[2D][Lost Crypt] Sprites in the scene are showing pink texture when impo...
How to reproduce:1. Create a new 2D URP template project2. Open the Asset Store and add "Lost Crypt - 2D Sample Project" to My Asset... Read more
[LostCrypt] Editor crashes when importing the Lost Crypt - 2D Sample Pro...
How to reproduce:1. Open the attached project "LostCrypt.zip"2. Open the "SampleScene" Scene3. Open the Asset Store and add "Lost Cr... Read more
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps:1. Open the attached Unity project "TilesIssue.zip"2. Go to Assets > Scenes folder and open "Game.unity" Scene... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
HideFlags is not working when compilation is finished
How to reproduce:1. Open the attached "1416421.zip" project2. Open the SampleScene Scene found in the "Assets/Scenes" folder3. Expan... Read more
Sprite Atlas shows only first page in Preview within Inspector
Reproduction steps:1. Open the "spriteAtlasV2" project2. Click "Test" asset in the Asset folder3. In preview within Inspector select... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used