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Enabling Non Power of 2 feature in Sprite Import Settings results into U...
How to reproduce:1. Open the attached "NPOTest" project and "NPOT" scene2. Go to Project --> Assets folder and select "Sprite"3. ... Read more
Editor performance degradation when working with big Tilemap
How to reproduce:1. Open the "Project.zip" project2. Open the "MainScene" scene3. Try painting some tiles into the tilemap Actual re... Read more
NullReferenceException in Editor: Texture Import Changes cannot be applied
How to reproduce: 1. Open attached project2. Modify the import settings of CloudParticle.png- Try changing the format, for example3.... Read more
Setting velocity etc. on a disabled Rigidbody2D crashes Unity
Setting velocity etc. on a disabled Rigidbody2D crashes Unity. 2) How can we reproduce it using the example you attached- Open the s... Read more
Selection is unusual when attempting to define sprite outside of texture...
Steps to reproduce : - create a new project- import a texture and convert it into a sprite- open the sprite editor- make a selection... Read more
Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more
Can't preview any sprite animation in animation window
1. drag several sprites to sceneview to create animetion2. play animtion in animation window3. observe how the animation doesn't pla... Read more
Transform.position assign attempt error when playing a scene
Steps to reproduce : - import the project attached- open the scene Jungle Car- press play and notice the errors in the console *Note... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash with multiple stack traces when leaving a docked VFX Graph open