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Cursor's static properties does not change when changing the Cursor's st...
Reproduction steps: 1. Open the “New2022Project” project 2. Assign the “CursorLockOnly.cs” script to the “Main Camera” GameObject 3.... Read more
PropertyDrawer is unresponsive when ReorderableList() and DoList() is used
Reproduction steps: 1. Open the attached project “DrawerBug” 2. In the Project window select Assets → “TESTSO” scriptable object ... Read more
The ReorderableList item becomes invisible when dragging it through the ...
Reproduction steps: 1. Open the attached project “ListItemBug“ 2. Select ScriptableObject “Assets/Test” 3. In the Inspector windo... Read more
"UnauthorizedAccessException" thrown when using System.IO in UWP Build
How to reproduce: # Open the attached project "FileIORepro.zip" # Open Assets/Scenes/SampleScene.unity # Build And Run the project ... Read more
“Error building player because script class layout is incompatible betwe...
How to reproduce: 1. Open the attached user project 2. Build And Run (File > Build And Run) Expected result: Project is built (or n... Read more
Wrong grass shader when creating TerrainData at runtime in a build
Reproduction steps: 1. Open the attached project “Test Dynamic Grass.zip“ 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Bu... Read more
InvalidFrameStackException is thrown when debugging the Update() method
Reproduction steps: 1. Open the attached project “ExceptionOnDebug“ 2. Open the scene “Assets/MainScene” 3. Enter the Play Mode 4. ... Read more
Prefab Instance overrides not showing a blue line indicator near LOD Gro...
How to reproduce: # Open the attached project "DebugLODGroup2020.zip" # Open Assets/Scenes/SampleScene.unity # Select "Prefab_Overr... Read more
Sprite Meta File Is Different When Checking Read/Write Property
Reproduction steps: # Open the attached project “SpriteMetaDiffOnPreprocess” # In the project window go to Assets > Atlas > PetIcon... Read more
Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce: 1. Open the attached project “scriptable.zip” 2. Select “Data.asset” and “Data 1.asset” in the Project window Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling builds created on older versions cause samples to be colored green when using a Profiler from newer versions
- Sprite Editor unsaved changes get reverted when Script Recompilation finishes
- The position/width/alignment of other GUILayout elements is changed when calling EditorGUILayout.Foldout within a GUILayout.BeginArea
- Visual Scripting namespace is empty when using the "Runner Game" template
- Light direction changes when changing "Light Anchor" component's "Distance" property