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Fixed in 2021.3.30f1
Fixed in 2023.2.X
Votes
0
Found in
2020.3.48f1
2021.3.27f1
2022.1.24f1
2022.3.4f1
2023.1.2f1
2023.2.0a20
Issue ID
UUM-41323
Regression
No
Prefab Editing Environment ambient probe is ignored when entering Prefab Mode
Steps to reproduce:
- Download and open the attached project ([^PrefabEnvironmentLightingBug01.zip])
- Open Project Settings > Editor > Prefab Mode,
- Make sure that the Regular Environment field is set to use the PrefabEnvironment scene
- Go to Assets > ExampleAssets > Prefabs
- Select any Prefab asset, and in the Inspector window, press Open
Expected result:
- Prefabs inherit ambient probe lighting from the PrefabEnvironment scene
Actual result:
- No indirect lighting and reflection data is present, resulting in pitch black shadows, and no reflections
Notes:
- Reproduces in: 2019.4.40f1, 2020.3.48f1, 2021.3.20f1, 2022.1.24f1, 2022.3.4f1, 2023.1.0f1, 2023.2.0a20
- Tested in URP on a Windows machine
- Prefab mode in scene context is not affected
- This issue greatly diminishes the usefulness of custom prefab environments. It's nearly impossible to set up a decent lookdev environment for prefabs
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Resolution Note (fix version 2021.3.30f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-35086
Resolution Note (fix version 2023.2):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-35086