Search Issue Tracker
Fixed
Fixed in 2022.1.0a4
Votes
0
Found in
2020.3.48f1
2021.3.26f1
2022.1.0a3
Issue ID
UUM-36331
Regression
No
Raycast is offset when using alphaHitTestMinimumThreshold with "Tight" Mesh Type
How to reproduce:
1. Open the attached project "AlphaThresholdBug.zip"
2. Enter Play Mode
3. Hover with the mouse over the top of the "Tight" GameObject in the Game view
Expected results: GameObject is highlighted
Actual results: GameObject is not highlighted
Reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.1.0a3
Not reproducible with: 2022.1.0a4, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
- "EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Reload in the Inspector with GameObject selected
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time
Add comment