Search Issue Tracker
Fixed
Fixed in 2022.1.0a4
Votes
0
Found in
2020.3.48f1
2021.3.26f1
2022.1.0a3
Issue ID
UUM-36331
Regression
No
Raycast is offset when using alphaHitTestMinimumThreshold with "Tight" Mesh Type
How to reproduce:
1. Open the attached project "AlphaThresholdBug.zip"
2. Enter Play Mode
3. Hover with the mouse over the top of the "Tight" GameObject in the Game view
Expected results: GameObject is highlighted
Actual results: GameObject is not highlighted
Reproducible with: 2020.3.48f1, 2021.3.26f1, 2022.1.0a3
Not reproducible with: 2022.1.0a4, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment