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[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...
How to reproduce: 1. Open the user’s attached “threadpool-crash” project 2. Build and Run the “SampleScene” Scene on Android devic... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more
Freeze/crash on MemoryProfilerStats::UnregisterObject when DownloadHandl...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Wait a... Read more
[Android][Mali-T720] Crash occurs when DynamicGI.UpdateEnvironment metho...
How to reproduce: # Open the user’s attached “TestProject1” project # Build and Run the “SampleScene” Scene on Android device #... Read more
Crash when accessing transform component after calling Resources.UnloadU...
Reproduction steps: # download and open the attached project # switch to android platform and make a build # install the apk t... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more
[WebGL] Shader error is thrown when building a URP Project
Steps to reproduce: 1. Open the attached project "1360175.zip" 2. Press File>Build and Run Expected result: Project is built succes... Read more
m_IndirectSpecularColor changes when another URP scene is reserialized
Reproduction steps: 1. Open the project "1398073_IndirectColor" 2. Open Assets/Scenes/SampleScene.unity in a text editor 3. Check "m... Read more
[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode ...
Reproduction steps: 1. Open the attached project “FlickerTest” 2. Enter the Play Mode Expected result: The Game view is visible... Read more
[WebGL] [wasm] Uncaught RuntimeError exception is thrown when calling a ...
Reproduction steps: 1. Open the project from the GitHub repository provided by the user 2. Switch Platform to WebGL in Build Setting... Read more
All about bugs
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Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D