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2
votes
Active

Bloom is rendered incorrectly when using Camera.Render() on a RenderTexture

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Oct 08, 2023

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Version/s: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8, 6000.0.0b11

How to reproduce: 1. Open the user-attached project “TestPostProcessing” 2. Open the “SampleScene” scene 3. In the upper menu cli... Read more

4
votes
Active

Shadowmask Lightmap casts a shadow all over the Terrain object when usin...

URP Features

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May 11, 2022

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Version/s: 2021.3, 2021.3.2f1, 2022.1, 2022.2, 2023.1

How to reproduce: 1. Open the user's attached project "URP empty project.zip" 2. Observe Scene/Game View Expected result: Baked Sha... Read more

0
votes
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OneTimeSetUp methods can fail when Managed Stripping Level is set to High

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Feb 21, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a3

How to reproduce: 1. Open the attached Project "TestFixtureStripping" 2. Open the Test Runner Window (Window -> General -> Test Ru... Read more

0
votes
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RBR/CommonOpaque shader gradient is rendered incorrectly when the iOS bu...

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May 09, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14, 2023.3.0a3, 6000.0.0b11

Reproduction steps: 1. Open the attached "repro_IN-39543.zip" project 2. Open the “Test“ Scene 3. Change the platform to “iOS” 4... Read more

2
votes
Active

Light2D is not working in the Build when created through script

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Aug 05, 2022

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Version/s: 2022.1.13f1, 2022.2.0b4, 2023.1.0a5

How to reproduce: 1. Open the attached project "light.zip" 2. Build And Run the project Expected results: The light in the midd... Read more

0
votes
Active

A new asset becomes untracked in Perforce when 'StartAssetEditing' and '...

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May 23, 2022

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11

Reproduction steps: 1. Open the attached 'PerforceTestProject' project 2. Go to the 'Edit -> Project Settings' 3. In the Version... Read more

1
votes
Active

DBuffer decals do not affect ambient lighting correctly

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Apr 25, 2023

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Version/s: 2021.3.23f1, 2022.2.16f1, 2023.1.9f1, 2023.2.0a11, 2023.3.0a3, 6000.0.0b11

When using decals in DBuffer mode, any ambient lighting is samples using the normals of the "underlying" surface. Steps to reprod... Read more

1
votes
Active

[HDRP] Shadows pop in and out when tessellated geometry is culled

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Jan 03, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

How to reproduce: 1. Open the user-submitted project 2. Open the scene "OutdoorsScene" and enter Play mode (Assets/OutdoorsScene.uni... Read more

0
votes
Active

[Silicon] Artifacts appear in the Game view when resizing the window/ent...

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Sep 21, 2023

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Version/s: 2021.3.30f1

Reproduction steps: 1. Open the attached project “ReproProject” 2 Open the “01.MainMenu” Scene 3. Resize the Game view window ... Read more

0
votes
Active

Multiple "Identifier expected", "{ expected" and "} expected" errors are...

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Mar 24, 2023

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Version/s: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

How to reproduce: 1. Open the attached “My Projectaasdasd.zip“ 2. Create a new C# Script (Right click > Create > C# Script) 3. Name ... Read more

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