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Under Consideration for 2021.3.X, 2022.3.X

Votes

2

Found in

2021.3.31f1

2022.3.10f1

2023.1.16f1

2023.2.0b12

2023.3.0a8

6000.0.0b11

Issue ID

UUM-52680

Regression

No

Bloom is rendered incorrectly when using Camera.Render() on a RenderTexture

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How to reproduce:
1. Open the user-attached project “TestPostProcessing”
2. Open the “SampleScene” scene
3. In the upper menu click Tools → Snapshot
4. Go to the AppData/LocalLow/DefaultCompany/TestPostProcessing/Test
5. Open the .png file and compare it to the Editor Game View

Expected result: The bloom is the same in the .png and the Game View
Actual result: The bloom in the .png is rendered differently

Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8

Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested

Comments (1)

  1. avea_autolegends

    Oct 09, 2023 20:44

    This issue seems to be reproducible regardless of which bloom solution is in use, be it the built in URP bloom, or an asset to do bloom such as MK Glow.

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