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Incorrect Shader Graph "Screen Position" node data when a Camera is usin...
How to reproduce: # Open the “UpsideDown.zip“ project # Open the “OutdoorsScene“ # Observe the Game view # Enable the “Main Ca... Read more
"IsBuiltin" method skips new index generation when called in a different...
How to reproduce: 1. Open the “fastpropertyname_serialization_issue” project 2. Open the “Sample” scene 3. Build asset bundles fo... Read more
Nullref in TMPro text on Standalone Build Shutdown
# What happened Nullref in TMPro text on Standalone Build Shutdown # How can we reproduce it using the example you attached ... Read more
Gameobject Material is not rendered when an asset bundle is built contai...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the Bug Repro Editor window (Window > Bug Repro Editor Window) 3. ... Read more
"InvalidCastException: Specified cast is not valid." error is thrown whe...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the Preferences window (Edit > Preferences) 3. Set “Script Changes... Read more
”Data Source” field flickers when rapidly changing the selection of elem...
How to reproduce: 1. Open the user’s attached “BindingsPlugFest.zip” project 2. Open “BindingsTest.uxml” 3. In the UI Builder, ke... Read more
"Calling SetAsyncCompilation without matching RestoreAsyncCompilation" i...
How to reproduce: Open the attached project "ShaderAsyncMinimalRepro.zip" Expected results: There are no warnings thrown in the ... Read more
[Android] "Internal: deleting an allocation that is older than its permi...
Reproduction steps: 1. Open the user’s attached “OnDemandRendering Test” project 2. Build and Run (File > Build And Run) 3. Obser... Read more
Errors "glClientWaitSync: Expected application to have kicked everything...
How to reproduce: 1. Open the "IN_62597" project 2. In the Build Settings "Run Device" dropdown, select the desired device 3. Pre... Read more
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce: 1. Open the attached “shader_issue” project 2. In the Project window, select the “sh” shader 3. In the Inspecto... Read more
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