Search Issue Tracker
The "Edit Collider" icon is not displayed when using more than one colli...
Reproduction steps: 1. Create a new project 2. Import the attached prefab “Prefab“ 3. Select the imported prefab 4. In the Inspecto... Read more
Copy-pasting material properties between different materials throws exce...
This is a regression from: [https://github.cds.internal.unity3d.com/unity/unity/pull/15924] Steps to reproduce: * Add TMP ... Read more
The first character is pushed out of the TextField when more than one ch...
Reproduction steps: # Open the attached project “TextFieldBug“ # Open the scene “Assets/Scenes/Samplescene” # Enter the Play mode #... Read more
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: # Open the attached “SpriteAtlasTest.zip” project # Ensure that the “iOS” Platform is selected in the Build ... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps: 1. Open project “TestSoftDeleteWarning” 2. Open “SampleScene” scene 3. Right-click in the Project window 4. ... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps: 1. Open the project “SpriteRendererBug” 2. Open the Scene “SampleScene” 3. Enter Play Mode 4. Observe GameOb... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce: 1. Open the user-attached project “BatchmodeLightingBugRepro” 2. In the toolbar click ScriptBuild → Run Last Web... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce: 1. Open the user-attached project “TestNonRecursiveBuild” 2. Click Window -> Asset Management -> Addressables ->... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce: 1. Open the user-attached project “AfterPostProcessTAA” 2. Open the “OutdoorsScene” scene 3. Observe the Game v... Read more
Animator doesn't blend into the next Animation state properly when it st...
How to reproduce: 1. Open the user-attached project “AnimatorBlendBug” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used