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[HDRP] Setting Maximum Punctual to less than the current amount of punct...
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select HDRP asset "3" (o... Read more
CustomAttributeData.cpp: IL2CPP does not support inspection of attribute...
How to reproduce:1. Open the attached sqlite_test_U2018_2.zip project2. Build for iOS and deploy the Xcode project to the iOS device... Read more
[WebGL] Player build fails with an empty scene when project contains AR ...
How to reproduce:1. Create a new project2. Import AR foundation package from package manager3. Switch platform to WebGL4. Build an e... Read more
[Input System] Empty part binding on composite causes subsequent parts t...
Repro: 1. Create an input action with a Vector2 composite.2. Bind "Up" to "W", "Left" to "A", and "Right" to "D".3. Do NOT bind "Dow... Read more
Universal RP Lit Shader is flickering on Entities when SRP Batcher is en...
To reproduce:1. Open the attached project;2. Open "repro" scene;3. Enter Playmode;4. Press button on top to switch between Universal... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
ShaderGraph with PBR Master node in Universal RP is disoriented and does...
To reproduce:1. Open the attached project;2. Open "repro" scene;3. Enter Playmode;4. Press button on top to switch between Universal... Read more
[HDRP] Setting Maximum Shadows on Screen to less than the current amount...
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select HDRP asset "3" (o... Read more
[tvOS] Changing the platform to tvOS changes the terrain lightning
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Change the Active Platform to Mac Standalone4. Change the Ac... Read more
All about bugs
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