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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
1.4.11
Issue ID
UVSB-844
Regression
No
bolt crashes with unity 2017.2
Original [Issue |https://support.ludiq.io/communities/5/topics/590-editor-instability-with-opengl-or-metal] - Marked by Lazlo as Unity Bug.
_I will investigate this further._
_At the moment, *I highly recommend you submit the bug report to Unity using the crash error reporter*. It seems to be a crash related to their graphics API implementation, not Bolt's use of it._
_Also try *updating your graphics drivers or operating system to the latest version.*_
_On my end, I will try figuring exact reproduction conditions and submitting reports with a bare-bones project._
_So far, researching other reports of this issue is not encouraging:_
* _[Changing Graphics API crashes Unity Editor|https://forum.unity.com/threads/changing-graphics-api-crashes-unity-editor.343145/]: No reply_
* _[Making OpenGL Core Default Graphics API crashes the editor|https://issuetracker.unity3d.com/issues/making-openglcore-default-graphics-api-crashes-editor]: Won't Fix_
* _[Switching Graphics API to any OpenGL crashes Unity|https://issuetracker.unity3d.com/issues/switching-graphics-api-to-any-opengl-crashes-unity]: By Design (?!)_
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I am using a mac, after installing bolt in unity 2017.2. It crashes after I insert a 3d obj and switch between scene and game view.
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Resolution Note:
Looks to be a unity bug not a Bolt 1 issue. Logging as postponed so we can possibly transfer to the correct team.