Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0a10
Issue ID
UVSB-717
Regression
No
2a10 Can't Invoke a function at editor time
Original [Issue|https://support.ludiq.io/communities/5/topics/4873-2a10-cant-invoke-a-function-at-editor-time] - Pending review
----
Function: [https://imgur.com/yDsFCyV]
No errors but a couple of warnings after invoking the function at editor time. The function fully works in Play mode and can also be manually invoked in play mode, the problem is with it at editor time specifically.
!https://support.ludiq.io/s/attachments/21929/5/1072/f1140a7b2843c3f06abad4ed17e2f18a.gif!
{code:java}
Inspector block accessor mismatch.
Started Inventory (BoltComponent) [Inventory (BoltClass)].trait.4adff5fa-708d-4ac5-a4ea-96dd1490f2ac, ended Inventory (BoltComponent) [Inventory (BoltClass)].trait.
UnityEngine.Debug:LogWarning(Object)
Ludiq.Inspector:EndBlock(Accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:794)
Ludiq.Inspector:EndBlock() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:779)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:458)
Ludiq.Inspector:DrawControl(Rect, Single&) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:543)
Ludiq.Bolt.BoltClassShellEditor:OnInnerGUI(Rect) (at Assets/Ludiq/Bolt.Core/Editor/Architecture/BoltClassShellEditor.cs:29)
Ludiq.Editor:OnControlGUI(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:222)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:456)
Ludiq.Inspector:DrawControlLayout(Single) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Persistent:OnGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Root/LudiqRootObjectEditor.cs:48)
Ludiq.PersistentRootEditorWrapper:OnInspectorGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/PersistentRootEditorWrapper.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
{code}
{code:java}
Inspector block accessor mismatch.
Started Inventory (BoltComponent) [Inventory (BoltClass)].trait, ended Inventory (BoltComponent) [Inventory (BoltClass)].
UnityEngine.Debug:LogWarning(Object)
Ludiq.Inspector:EndBlock(Accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:794)
Ludiq.Inspector:EndBlock() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:779)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:458)
Ludiq.Inspector:DrawControlLayout(Single) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Persistent:OnGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Root/LudiqRootObjectEditor.cs:48)
Ludiq.PersistentRootEditorWrapper:OnInspectorGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/PersistentRootEditorWrapper.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
{code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.