Search Issue Tracker

Won't Fix

Votes

0

Found in [Package]

2.0.0a10

Issue ID

UVSB-717

Regression

No

2a10 Can't Invoke a function at editor time

Package: Visual Scripting Bugs

-

Original [Issue|https://support.ludiq.io/communities/5/topics/4873-2a10-cant-invoke-a-function-at-editor-time] - Pending review

----

Function: [https://imgur.com/yDsFCyV]

No errors but a couple of warnings after invoking the function at editor time. The function fully works in Play mode and can also be manually invoked in play mode, the problem is with it at editor time specifically.

!https://support.ludiq.io/s/attachments/21929/5/1072/f1140a7b2843c3f06abad4ed17e2f18a.gif!

 
{code:java}
Inspector block accessor mismatch.
Started Inventory (BoltComponent) [Inventory (BoltClass)].trait.4adff5fa-708d-4ac5-a4ea-96dd1490f2ac, ended Inventory (BoltComponent) [Inventory (BoltClass)].trait.
UnityEngine.Debug:LogWarning(Object)
Ludiq.Inspector:EndBlock(Accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:794)
Ludiq.Inspector:EndBlock() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:779)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:458)
Ludiq.Inspector:DrawControl(Rect, Single&) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:543)
Ludiq.Bolt.BoltClassShellEditor:OnInnerGUI(Rect) (at Assets/Ludiq/Bolt.Core/Editor/Architecture/BoltClassShellEditor.cs:29)
Ludiq.Editor:OnControlGUI(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:222)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:456)
Ludiq.Inspector:DrawControlLayout(Single) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Persistent:OnGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Root/LudiqRootObjectEditor.cs:48)
Ludiq.PersistentRootEditorWrapper:OnInspectorGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/PersistentRootEditorWrapper.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
{code}

{code:java}
Inspector block accessor mismatch.
Started Inventory (BoltComponent) [Inventory (BoltClass)].trait, ended Inventory (BoltComponent) [Inventory (BoltClass)].
UnityEngine.Debug:LogWarning(Object)
Ludiq.Inspector:EndBlock(Accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:794)
Ludiq.Inspector:EndBlock() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:779)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:458)
Ludiq.Inspector:DrawControlLayout(Single) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Persistent:OnGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Root/LudiqRootObjectEditor.cs:48)
Ludiq.PersistentRootEditorWrapper:OnInspectorGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/PersistentRootEditorWrapper.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
{code}

  1. Resolution Note:

    Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.