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Won't Fix
Votes
0
Found in [Package]
2.0.0a10
Issue ID
UVSB-717
Regression
No
2a10 Can't Invoke a function at editor time
Original [Issue|https://support.ludiq.io/communities/5/topics/4873-2a10-cant-invoke-a-function-at-editor-time] - Pending review
----
Function: [https://imgur.com/yDsFCyV]
No errors but a couple of warnings after invoking the function at editor time. The function fully works in Play mode and can also be manually invoked in play mode, the problem is with it at editor time specifically.
!https://support.ludiq.io/s/attachments/21929/5/1072/f1140a7b2843c3f06abad4ed17e2f18a.gif!
{code:java}
Inspector block accessor mismatch.
Started Inventory (BoltComponent) [Inventory (BoltClass)].trait.4adff5fa-708d-4ac5-a4ea-96dd1490f2ac, ended Inventory (BoltComponent) [Inventory (BoltClass)].trait.
UnityEngine.Debug:LogWarning(Object)
Ludiq.Inspector:EndBlock(Accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:794)
Ludiq.Inspector:EndBlock() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:779)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:458)
Ludiq.Inspector:DrawControl(Rect, Single&) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:543)
Ludiq.Bolt.BoltClassShellEditor:OnInnerGUI(Rect) (at Assets/Ludiq/Bolt.Core/Editor/Architecture/BoltClassShellEditor.cs:29)
Ludiq.Editor:OnControlGUI(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:222)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:456)
Ludiq.Inspector:DrawControlLayout(Single) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Persistent:OnGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Root/LudiqRootObjectEditor.cs:48)
Ludiq.PersistentRootEditorWrapper:OnInspectorGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/PersistentRootEditorWrapper.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
{code}
{code:java}
Inspector block accessor mismatch.
Started Inventory (BoltComponent) [Inventory (BoltClass)].trait, ended Inventory (BoltComponent) [Inventory (BoltClass)].
UnityEngine.Debug:LogWarning(Object)
Ludiq.Inspector:EndBlock(Accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:794)
Ludiq.Inspector:EndBlock() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:779)
Ludiq.Inspector:DrawControl(Rect) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:458)
Ludiq.Inspector:DrawControlLayout(Single) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Persistent:OnGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Root/LudiqRootObjectEditor.cs:48)
Ludiq.PersistentRootEditorWrapper:OnInspectorGUI() (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/PersistentRootEditorWrapper.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
{code}
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Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.