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Fixed
Votes
0
Found in [Package]
2.0.0a10
Issue ID
UVSB-714
Regression
No
Bolt 2a10 Can't add List of <bool> as Function entry value
Original [Issue |https://support.ludiq.io/communities/5/topics/4891-bolt-2a10-cant-add-list-of-bool-as-function-entry-value]- Pending Review, reproducable by Lazlo.
----
Graph: [https://imgur.com/8xmGtJB]
{code:java}
InvalidOperationException: The selected type does not support default values.
Ludiq.Bolt.ValueInputDefinition.set_defaultValue (System.Object value) (at Assets/Ludiq/Bolt.Flow/Runtime/Ports/ValueInputDefinition.cs:77)
Ludiq.InstancePropertyAccessor`2[TTarget,TProperty].SetValueUnsafe (System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/InstancePropertyAccessor.cs:146)
Ludiq.InstancePropertyAccessor`2[TTarget,TProperty].SetValue (System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/InstancePropertyAccessor.cs:127)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
Ludiq.InstancePropertyAccessor`2[TTarget,TProperty].SetValue (System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/InstancePropertyAccessor.cs:135)
Ludiq.OptimizedReflection.SetValueOptimized (System.Reflection.PropertyInfo propertyInfo, System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/OptimizedReflection.cs:205)
Ludiq.MemberAccessor.set_rawValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/MemberAccessor.cs:57)
Ludiq.Accessor.set_instantiatedValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:275)
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:338)
Rethrow as InvalidOperationException: Failed to set accessor value for:
Test (BoltClass).graphs.0.(FlowFunction).parameterDefinitions.0.defaultValue
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:347)
Ludiq.ProxyAccessor.set_rawValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/ProxyAccessor.cs:38)
Ludiq.Accessor.set_instantiatedValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:275)
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:338)
Rethrow as InvalidOperationException: Failed to set accessor value for:
Test (BoltClass).graphs.0.(FlowFunction).parameterDefinitions.0.defaultValue.(List)
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:347)
Ludiq.AccessorListAdaptor+<>c__DisplayClass0_0.<.ctor>b__0 (System.Object previousValue) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:32)
Ludiq.Accessor.add_valueChanged (System.Action`1[T] value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:386)
Ludiq.AccessorListAdaptor..ctor (Ludiq.Accessor accessor, Ludiq.Inspector parentInspector) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:23)
Ludiq.ListInspector.CreateAdaptor () (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ListInspector.cs:9)
Ludiq.CollectionInspector..ctor (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/CollectionInspector.cs:9)
Ludiq.ListInspector..ctor (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ListInspector.cs:5)
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
Ludiq.TypeUtility+<>c__DisplayClass15_0.b__1 (System.Object[] args) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/TypeUtility.cs:221)
Ludiq.TypeUtility.Instantiate (System.Type type, System.Boolean nonPublic, System.Object[] args) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/TypeUtility.cs:250)
Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].CreateDecorator (System.Type decoratorType, TDecorated decorated) (at Assets/Ludiq/Ludiq.Core/Editor/Decorators/SingleDecoratorProvider.cs:35)
Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].CreateDecorator (TDecorated decorated) (at Assets/Ludiq/Ludiq.Core/Editor/Decorators/SingleDecoratorProvider.cs:45)
Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].GetDecorator (TDecorated decorated) (at Assets/Ludiq/Ludiq.Core/Editor/Decorators/SingleDecoratorProvider.cs:276)
Ludiq.XInspectorProvider.CreateUninitializedInspector (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/InspectorProvider.cs:145)
Ludiq.Inspector.CreateChildInspector (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:78)
Ludiq.Inspector.ChildInspector[TInspector] (Ludiq.Accessor accessor, System.Action`1[T] configure) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:85)
Ludiq.Inspector.ChildInspector (Ludiq.Accessor accessor, System.Action`1[T] configure) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:98)
Ludiq.ReflectedEditor.b__10_0 (System.String name) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:36)
System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
Ludiq.ReflectedEditor.GetInnerHeight (System.Single width) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:89)
Ludiq.Editor.OnFoldoutGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:608)
Ludiq.Editor.OnMetaGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:285)
Ludiq.Editor.OnControlGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:192)
Ludiq.Inspector.DrawControl (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:476)
Ludiq.AccessorListAdaptor.DrawItem (UnityEngine.Rect position, System.Int32 index) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:251)
Ludiq.ReorderableList.ReorderableListControl.DrawListItem (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, System.Int32 itemIndex) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:866)
Ludiq.ReorderableList.ReorderableListControl.DrawListContainerAndItems (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1150)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, System.Int32 controlID, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, Ludiq.ReorderableList.ReorderableListControl+DrawEmptyAbsolute drawEmpty) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1684)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1720)
Ludiq.AccessorCollectionAdaptor.DrawField (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorCollectionAdaptor.cs:232)
Ludiq.CollectionInspector.OnFieldGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/CollectionInspector.cs:42)
Ludiq.Inspector.DrawField (UnityEngine.Rect position, UnityEngine.GUIStyle labelStyle) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:536)
Ludiq.ReflectedEditor.OnMemberGUI (Ludiq.Inspector memberInspector, UnityEngine.Rect memberPosition) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:198)
Ludiq.ReflectedEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:176)
Ludiq.Bolt.GraphEditor.OnFooterFieldsGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Core/Editor/Inspection/GraphEditor.cs:128)
Ludiq.Bolt.FlowGraphEditor.OnFooterFieldsGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Flow/Editor/FlowGraphEditor.cs:67)
Ludiq.Bolt.GraphEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Core/Editor/Inspection/GraphEditor.cs:123)
Ludiq.Bolt.FlowGraphEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Flow/Editor/FlowGraphEditor.cs:50)
Ludiq.Editor.OnControlGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:242)
Ludiq.Inspector.DrawControl (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:476)
Ludiq.AccessorListAdaptor.DrawItem (UnityEngine.Rect position, System.Int32 index) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:251)
Ludiq.ReorderableList.ReorderableListControl.DrawListItem (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, System.Int32 itemIndex) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:866)
Ludiq.ReorderableList.ReorderableListControl.DrawListContainerAndItems (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1150)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, System.Int32 controlID, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, Ludiq.ReorderableList.ReorderableListControl+DrawEmptyAbsolute drawEmpty) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1684)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1720)
Ludiq.AccessorCollectionAdaptor.DrawField (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorCollectionAdaptor.cs:232)
Ludiq.AccessorCollectionAdaptor.DrawField (UnityEngine.Rect parentPosition, System.Single& y) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorCollectionAdaptor.cs:185)
Ludiq.BoltClassEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Core/Editor/Architecture/BoltClassEditor.cs:96)
Ludiq.Editor.OnControlGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:242)
Ludiq.Inspector.DrawControl (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:476)
Ludiq.Inspector.DrawControlLayout (System.Single scrollbarTrigger) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Bolt.ExplorerWindow._OnGUI () (at Assets/Ludiq/Bolt.Core/Editor/Exploration/ExplorerWindow.cs:518)
Ludiq.LudiqEditorWindow.OnGUI () (at Assets/Ludiq/Ludiq.Core/Editor/Windows/LudiqEditorWindow.cs:140)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.DockArea.OldOnGUI () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean canAffectFocus) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr){code}
{code:java}
InvalidOperationException: The selected type does not support default values.
Ludiq.Bolt.ValueInputDefinition.set_defaultValue (System.Object value) (at Assets/Ludiq/Bolt.Flow/Runtime/Ports/ValueInputDefinition.cs:77)
Ludiq.InstancePropertyAccessor`2[TTarget,TProperty].SetValueUnsafe (System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/InstancePropertyAccessor.cs:146)
Ludiq.InstancePropertyAccessor`2[TTarget,TProperty].SetValue (System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/InstancePropertyAccessor.cs:127)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
Ludiq.InstancePropertyAccessor`2[TTarget,TProperty].SetValue (System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/InstancePropertyAccessor.cs:135)
Ludiq.OptimizedReflection.SetValueOptimized (System.Reflection.PropertyInfo propertyInfo, System.Object target, System.Object value) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/Optimization/OptimizedReflection.cs:205)
Ludiq.MemberAccessor.set_rawValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/MemberAccessor.cs:57)
Ludiq.Accessor.set_instantiatedValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:275)
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:338)
Rethrow as InvalidOperationException: Failed to set accessor value for:
Test (BoltClass).graphs.0.(FlowFunction).parameterDefinitions.0.defaultValue
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:347)
Ludiq.ProxyAccessor.set_rawValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/ProxyAccessor.cs:38)
Ludiq.Accessor.set_instantiatedValue (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:275)
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:338)
Rethrow as InvalidOperationException: Failed to set accessor value for:
Test (BoltClass).graphs.0.(FlowFunction).parameterDefinitions.0.defaultValue.(List)
Ludiq.Accessor.set_value (System.Object value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:347)
Ludiq.AccessorListAdaptor+<>c__DisplayClass0_0.<.ctor>b__0 (System.Object previousValue) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:32)
Ludiq.Accessor.add_valueChanged (System.Action`1[T] value) (at Assets/Ludiq/Ludiq.Core/Editor/Meta/Accessor.cs:386)
Ludiq.AccessorListAdaptor..ctor (Ludiq.Accessor accessor, Ludiq.Inspector parentInspector) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:23)
Ludiq.ListInspector.CreateAdaptor () (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ListInspector.cs:9)
Ludiq.CollectionInspector..ctor (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/CollectionInspector.cs:9)
Ludiq.ListInspector..ctor (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ListInspector.cs:5)
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
Ludiq.TypeUtility+<>c__DisplayClass15_0.b__1 (System.Object[] args) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/TypeUtility.cs:221)
Ludiq.TypeUtility.Instantiate (System.Type type, System.Boolean nonPublic, System.Object[] args) (at Assets/Ludiq/Ludiq.Core/Runtime/Reflection/TypeUtility.cs:250)
Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].CreateDecorator (System.Type decoratorType, TDecorated decorated) (at Assets/Ludiq/Ludiq.Core/Editor/Decorators/SingleDecoratorProvider.cs:35)
Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].CreateDecorator (TDecorated decorated) (at Assets/Ludiq/Ludiq.Core/Editor/Decorators/SingleDecoratorProvider.cs:45)
Ludiq.SingleDecoratorProvider`3[TDecorated,TDecorator,TAttribute].GetDecorator (TDecorated decorated) (at Assets/Ludiq/Ludiq.Core/Editor/Decorators/SingleDecoratorProvider.cs:276)
Ludiq.XInspectorProvider.CreateUninitializedInspector (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/InspectorProvider.cs:145)
Ludiq.Inspector.CreateChildInspector (Ludiq.Accessor accessor) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:78)
Ludiq.Inspector.ChildInspector[TInspector] (Ludiq.Accessor accessor, System.Action`1[T] configure) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:85)
Ludiq.Inspector.ChildInspector (Ludiq.Accessor accessor, System.Action`1[T] configure) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:98)
Ludiq.ReflectedEditor.b__10_0 (System.String name) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:36)
System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
Ludiq.ReflectedEditor.GetInnerHeight (System.Single width) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:89)
Ludiq.Editor.OnFoldoutGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:608)
Ludiq.Editor.OnMetaGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:285)
Ludiq.Editor.OnControlGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:192)
Ludiq.Inspector.DrawControl (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:476)
Ludiq.AccessorListAdaptor.DrawItem (UnityEngine.Rect position, System.Int32 index) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:251)
Ludiq.ReorderableList.ReorderableListControl.DrawListItem (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, System.Int32 itemIndex) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:866)
Ludiq.ReorderableList.ReorderableListControl.DrawListContainerAndItems (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1150)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, System.Int32 controlID, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, Ludiq.ReorderableList.ReorderableListControl+DrawEmptyAbsolute drawEmpty) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1684)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1720)
Ludiq.AccessorCollectionAdaptor.DrawField (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorCollectionAdaptor.cs:232)
Ludiq.CollectionInspector.OnFieldGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/CollectionInspector.cs:42)
Ludiq.Inspector.DrawField (UnityEngine.Rect position, UnityEngine.GUIStyle labelStyle) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:536)
Ludiq.ReflectedEditor.OnMemberGUI (Ludiq.Inspector memberInspector, UnityEngine.Rect memberPosition) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:198)
Ludiq.ReflectedEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Special/ReflectedEditor.cs:176)
Ludiq.Bolt.GraphEditor.OnFooterFieldsGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Core/Editor/Inspection/GraphEditor.cs:128)
Ludiq.Bolt.FlowGraphEditor.OnFooterFieldsGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Flow/Editor/FlowGraphEditor.cs:67)
Ludiq.Bolt.GraphEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Core/Editor/Inspection/GraphEditor.cs:123)
Ludiq.Bolt.FlowGraphEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Flow/Editor/FlowGraphEditor.cs:50)
Ludiq.Editor.OnControlGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:242)
Ludiq.Inspector.DrawControl (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:476)
Ludiq.AccessorListAdaptor.DrawItem (UnityEngine.Rect position, System.Int32 index) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorListAdaptor.cs:251)
Ludiq.ReorderableList.ReorderableListControl.DrawListItem (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, System.Int32 itemIndex) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:866)
Ludiq.ReorderableList.ReorderableListControl.DrawListContainerAndItems (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1150)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, System.Int32 controlID, Ludiq.ReorderableList.IReorderableListAdaptor adaptor, Ludiq.ReorderableList.ReorderableListControl+DrawEmptyAbsolute drawEmpty) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1684)
Ludiq.ReorderableList.ReorderableListControl.Draw (UnityEngine.Rect position, Ludiq.ReorderableList.IReorderableListAdaptor adaptor) (at Assets/Ludiq/Ludiq.Core/Editor/Dependencies/ReorderableList/ReorderableListControl.cs:1720)
Ludiq.AccessorCollectionAdaptor.DrawField (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorCollectionAdaptor.cs:232)
Ludiq.AccessorCollectionAdaptor.DrawField (UnityEngine.Rect parentPosition, System.Single& y) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/AccessorCollectionAdaptor.cs:185)
Ludiq.BoltClassEditor.OnFooterGUI (UnityEngine.Rect position) (at Assets/Ludiq/Bolt.Core/Editor/Architecture/BoltClassEditor.cs:96)
Ludiq.Editor.OnControlGUI (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Editor.cs:242)
Ludiq.Inspector.DrawControl (UnityEngine.Rect position) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:476)
Ludiq.Inspector.DrawControlLayout (System.Single scrollbarTrigger) (at Assets/Ludiq/Ludiq.Core/Editor/Inspection/Inspector.cs:858)
Ludiq.Bolt.ExplorerWindow._OnGUI () (at Assets/Ludiq/Bolt.Core/Editor/Exploration/ExplorerWindow.cs:518)
Ludiq.LudiqEditorWindow.OnGUI () (at Assets/Ludiq/Ludiq.Core/Editor/Windows/LudiqEditorWindow.cs:140)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <59837000ebf54955a9cb1d31caa86097>:0){code}
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
- Low FPS in the Game View when the Editor window loses focus
- Memory leak when a domain is reloaded on a Scene that uses HDRP's water simulation resources
Resolution Note:
Fixed passing generic containers (List, Dictionary, etc.) as Flow Function input parameters