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Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce: 1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2" 2. Open the Lighting Settings (Win... Read more
Tile Eraser Tool is not deselected when Shift key is let go of before le...
Reproduction steps: 1. Open user's attached project and scene "SampleScene" 2. Make sure Tile Palette window is open and select the ... Read more
[HDRP][XR SDK] VR built-in renderer display black screen when HDRP packa...
How to reproduce: 1. Create a new project 2. Enable XR Management and Set up Oculus (Edit->Project Settings->XR Plugin Management) 3... Read more
[UI Builder] F2 button does not rename highlighted elements in the UI Bu...
How to reproduce: 1. Open attached project "UIBuilderMoveWindowLagSpike.zip" 2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
[UI Builder] A lot of garbage is being collected when UI Builder inspect...
How to reproduce: 1. Open attached project "UIBuilderMoveWindowLagSpike.zip" 2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
[UI Builder] Rename state of the element in hierarchy is not canceled wh...
How to reproduce: 1. Open attached project "War of Imbalance (2).zip" 2. In Project window, open "Assets" -> "7. UI" -> "Main Menu"... Read more
[ProBuilder] Vertices always snaps to grid when editing them and using P...
How to reproduce: 1. Open the attached 'project-1230365.zip' project and load 'SampleScene' 2. In the Scene window, select one of th... Read more
[Profile Analyzer] Bar Charts overlaps with scroll bars and marker details
Reproduction steps: 1. Open attached project "PAnalize0a5.zip" 2. In Profile Analyzer window, Load "capture1.pdata" 3. In "Marker De... Read more
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce: 1. Open the attached project 2. Wait for a few seconds Expected result: Unity doesn't crash Actual result: Unity ... Read more
GameObject is not culled and can be seen in the Frame Debugger when Came...
How to reproduce: 1. Open the attached project's Scene labeled "CullingTest2" 2. Open the Frame Debugger (Window->Analysis->Frame De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs