Search Issue Tracker
Borders of elements are glitching when resizing them in the UI Builder
Steps to reproduce: 1. Create a new project 2. Right-click in the Project window > Create > UI Toolkit > UI Document 3. Open the ... Read more
[Android][Vulkan] Shader is rendered incorrectly in the Player when usin...
How to reproduce: 1. Open the "IN_61911" project 2. In the Project Settings, make sure the "Vulkan" Graphics API is selected 3. I... Read more
Inconsistent DeltaTime values when reporting the first two frames
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the console window Expected outcome:... Read more
The Asset bundle is built corrupted when more than 2 Scriptable Objects ...
How to reproduce: 1. Open the “IN-53811_repo“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the console Ex... Read more
The “Serialized material properties” texture does not copy to a “Non-ser...
Reproduction steps: 1. Open project “CopyMatchingPropertiesFromMaterial 2.zip” 2. Open “SampleScene” 3. Select the “CopyBug” Game... Read more
HDR output does not work on Vulkan with Nvidia GPU
*steps:* 1. on Windows machine with Nvidia card 2. in Windows Display Settings, enable HDR for the display and set it as the mai... Read more
MultiColumn Tree View Scroll View does not refresh on Sort
How to reproduce: 1. Open the attached project "ClientDriven.zip" 2. Open Assets/Scenes/Bootstrap.unity 3. Open Window>Analysis>P... Read more
[Documentation][HDRP] Hyperlinks for Volumetric Fog are broken in the Vo...
*Steps to reproduce:* # Open the attached project # Open Volumetric Samples Scene # Inspect the Samples Showcase window or sel... Read more
CommandBuffer breaks when re-entering the Play Mode
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/WeatherMaker/Demo/Scenes/DemoSceneBlank.unity” Sce... Read more
[Quest] Screen flashes for several seconds when enabling microphone perm...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. Build and Run on Quest 4. In Player, c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles