Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.10f1
2023.3.0a9
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-52466
Regression
No
HDR output does not work on Vulkan with Nvidia GPU
steps:
1. on Windows machine with Nvidia card
2. in Windows Display Settings, enable HDR for the display and set it as the main display
3. open attached project "HDR-1.zip"
3. make sure editor is using Vulkan
4. open "test" scene
5. hit play
6. on GameView, observe the spectrum color looks clamped.
on the on-screen GUI observe that HDR is active and available,
but graphicsFormat is None,
and displayColorGamut is sRGB which indicates that output content is not HDR
see attached screenshot (image (52).png)
reproducible:
2023.3.0a9
2022.3.10f1
with Win10 Nvidia RTX3080 laptop GPU - Vulkan editor and player
not reprodubile:
2023.3.0a7
2022.3.10f1
with AMD Radeon 6800M - Win Vulkan editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
Postpone, U7 ports.