Search Issue Tracker
Fixed
Fixed in 6000.0.7f1, future release
Votes
8
Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b11
2023.3.0a7
6000.0.0b11
Issue ID
UUM-52199
Regression
No
The “Serialized material properties” texture does not copy to a “Non-serialized runtime properties in the shaders” texture when using "CopyMatchingPropertiesFromMaterial"
Reproduction steps:
1. Open project “CopyMatchingPropertiesFromMaterial 2.zip”
2. Open “SampleScene”
3. Select the “CopyBug” GameObject through the Hierarchy
4. Enable the “Copy Bug” script through the Inspector
5. Observe the Game view
Expected result: both “CopyMatchingPropertiesFromMaterial” and “CopyPropertiesFromMaterial” GameObjects materials change
Actual result: only “CopyPropertiesFromMaterial” GameObjects material changes
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Reproducible on: macOS Ventura 13.2.1 (Intel)
Not reproducible on: no other environment tested
Note: Also reproducible in Standalone Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
Add comment