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[Hub] does not verify for installed Unity version while adding additiona...
Hub does not verify for installed version while adding additional module to the same version. Refer the attached screenshot Steps t... Read more
[Visual Effect Graph] Dropdown icon for all dropdowns are missing under ...
Dropdown icon for all dropdowns are missing under Output Node (eg. Cube Output, Point Output, Octagon Output, Triangle Output) from ... Read more
Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce: 1) Open the attached project and scene 2) Play it Expected: The console outputs '1' Actual: It outputs '0' Reproduce... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce: 1. Open the attached project 2a. Build for iOS and deploy the Xcode project to an iOS device 2b. Build and run f... Read more
[MacOS] Player rendering breaks when a second non fullscreen camera is e...
How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more
[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...
How to reproduce: 1. Build the attached project for iOS 2. Build the app via Xcode 3. Press the "Send webrequest" button 4. Wait up ... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce: 1. Open user's attached 'PrefabBugRepro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Parent Prefab' GameObj... Read more
Cannot read non-solved IK position when using GetGoalPosition
How to reproduce: 1. Open the user's project 2. Press Play Expected result: Ray is drawn where the foot would be if an animation wa... Read more
Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...
How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression
- "OnApplicationQuit" is called when "Application.wantsToQuit" returns false