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Function 'AddForceAtPosition' influences Rigidbody.MovePosition and Rigi...
Reproduction steps: 1. Open the attached project; 2. Open the scene 'TestPhys'; 3. Ensure 'Impulse' on TestController ('Sphere' game... Read more
[UI] Fill origin flips when multi-selecting filled images with different...
Repro steps: 1. Open Scene1 from attached project. 2 In the Hierarchy, expand the canvas so Image A and Image B can be seen. 3. Sele... Read more
Create animation button is not working for Legacy Animation, if "Animati...
To reproduce: 1. Open a new project. 2. Create game object. 3. Add "Animation" component. 4. In "Animation" component set "Animation... Read more
NullReferenceException or NotSupportedException if Sprite Renderer which...
Steps to reproduce: 1. Create new project and add Sprite to the scene 2. Select it and assign any built in sprite to Sprite Rendere... Read more
Invalid AABB and NaN collider values when editing collider using shift t...
Steps to reproduce: 1. Open attached project 2. Open scene "PhysicsProfiler" 3. Select "Cube" in hierarchy and enable Edit mode for... Read more
Unresponsive Editor for 30-60 secs when "OK" is pressed in "Google Play ...
Reproduction steps: 1. Download project from the attached link. 2. Build it for iOS. 3. Wait for "Google Play Games not configured... Read more
lighting window minimum size cuts off controls and adds a vertical scrol...
-e: see title, it is just a small part that gets hidden making this a bit useless for saving screenspace --works well in 5.5.0 -rep... Read more
[API Updater] Internal error: Recursion detected while updating scripts ...
Steps to reproduce: 1. Open attached project using Unity 5.6 2. API updater will ask to automatically update scripts, agree. 3. Aft... Read more
[MutiDisplay] Player doesn't detect when displays are connected/disconne...
To Reproduce: 1. On a multi display set up (tested with 2 and 3) build the attached project. 2. Run it with all screens connected ... Read more
Game crashes, when using TrailRenderer component
After upgrading project from 5.3.4 to 5.5.0p1, game players get crash. It seems to happen more often on older video cards This prob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame