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[Deferred] Halo is visible through object if scene contains particle sys...
Steps to reproduce: 1. Open attached project "835710.zip" 2. Open scene "BugRepro/Halo" and run it 3. Notice that halo is visible t... Read more
Sprite flickers with fragments of sprites that are on its side in the sp...
To reproduce: 1. Open the project attached by the user 2. Move the scene around and notice green fragments flickering on the sides o... Read more
[Editor] Assets don't import properly between the betas
- Projects created in 5.5.0b3 and opened in b4 or b5 don't import the materials properly (icon missing, materials can't be found whe... Read more
[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-wind...
Steps to reproduce: 1. Open any unity project (or create new one) 2. Switch to WSA platform 3. Open Build Settings 4. Choose: -... Read more
When local device is set to Oculus, sound only plays when one of the tit...
How to reproduce: 1. Open the attached project "VR Playground 833706v2 .zip" 2. Open and play MainMenu scene 3. After scene fades in... Read more
Editor Crash on window resume
Unity was open on the Persistent scene of the project, the profiler window was also open on another monitor. After scrubbing through... Read more
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.B...
To reproduce: 1. Open attached project 2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image app... Read more
Scene.name and Scene.isValid have incorrect values when a scene is retur...
When a scene is returned with SceneManager.GetSceneByName, its properties (Scene.name and Scene.isValid) return foul values. Steps ... Read more
Tabs become inactive when transition in "Animator" has "Exit Time" enabl...
Steps to reproduce: 1. Open "WindowTabsInactive" project 2. Open "Animator" tab 3. Select transition from "Any State" to "New Animat... Read more
Mouse Input: can't drag HTML5 sliders in embedding page
-e: see title, any interaction with the browser that involves a click and drag is not functioning. -repro: --create new project --s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
- Sprites are not present in Player when built
- TrackPropertyValue callback stops being called when modifying PropertyField
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems