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[WindowsBootstrapper] Selected components are not saved if the Bootstrap...
Note: Windows-related issue. To repro: 1. Run Download assistant. 2. Note current selection and change components selection (sel... Read more
[WindowsBootstrapper] Crash if Cancel button is pressed while the licens...
Note: Windows-related issue. To repro: 1. Run DA. 2. Proceed to License page. 3. While license is loading press Cancel and conf... Read more
[Download Assistant] Run Unity checkbox is active, if no Unity is/was in...
Note: Mac-related issue. To repro: 0. Preconditions: No Unity installed. 1. Run DA and select non-Unity-required component (Docs... Read more
[Android] Inaccurate "Unable to find libaudioplugingvrunity" runtime err...
How to reproduce: 1. Create empty project 2. Switch platform to android 3. Import GearVR Unity SDK 4*. Set Spatializer Plugin to 'GV... Read more
Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps: 1. Open the scene in the attached project 2. Obser... Read more
[Reflection Probes] Crash in reflectionprobes.cpp:1360 ReflectionProbes:...
Repro steps: 1. Open ParticleTests_ALL scene from attached project 2. Press Play 3. Unity crashes when using SceneManager.LoadSceneA... Read more
Setting WebGLInput.captureAllKeyboardInput to false makes text in the we...
Reproduction steps: 1. Open the "bug.zip" project 2. Make sure to select the "TestT" WebGL template 3. Build the only scene and run ... Read more
Editor creates multiple instances of an object selected in the hierarchy...
Steps to reproduce: 1. Download and open attached project 2. Open scene "test" 3. Hit play 4. Hit play again to stop 5. Click on "Te... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled 2) ensure Oculus SDK in list 3) ensure splash screen enabled 4) deploy to Note4 5) Observe screen render black Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime