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[Editor] Assets don't import properly between the betas
- Projects created in 5.5.0b3 and opened in b4 or b5 don't import the materials properly (icon missing, materials can't be found whe... Read more
[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-wind...
Steps to reproduce: 1. Open any unity project (or create new one) 2. Switch to WSA platform 3. Open Build Settings 4. Choose: -... Read more
When local device is set to Oculus, sound only plays when one of the tit...
How to reproduce: 1. Open the attached project "VR Playground 833706v2 .zip" 2. Open and play MainMenu scene 3. After scene fades in... Read more
Editor Crash on window resume
Unity was open on the Persistent scene of the project, the profiler window was also open on another monitor. After scrubbing through... Read more
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.B...
To reproduce: 1. Open attached project 2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image app... Read more
Scene.name and Scene.isValid have incorrect values when a scene is retur...
When a scene is returned with SceneManager.GetSceneByName, its properties (Scene.name and Scene.isValid) return foul values. Steps ... Read more
Tabs become inactive when transition in "Animator" has "Exit Time" enabl...
Steps to reproduce: 1. Open "WindowTabsInactive" project 2. Open "Animator" tab 3. Select transition from "Any State" to "New Animat... Read more
Mouse Input: can't drag HTML5 sliders in embedding page
-e: see title, any interaction with the browser that involves a click and drag is not functioning. -repro: --create new project --s... Read more
Setting "sharedMesh" in disabled "Mesh Collider", turns collider on even...
Steps to reproduce: 1. Open attached project 2. Open scene named "bug" 3. Start play mode -Mesh Collider is disabled, yet RayCast s... Read more
[Debug] Debug.* (Debug.Log, Debug.Format, Debug.LogError and etc.) crash...
(Check the attached *.gif file to see the bug) Steps to reproduce: 1. Open the attached project 2. Navigate to Assets 3. Open the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time