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[Preset] Changing properties of a terrain preset also changes the proper...
Changing properties of a terrain preset also changes the properties of the terrain in the instance and prefab. If prefab wasn't made... Read more
Content of imported text files is not shown in the Inspector tab
Repro steps: 1. Open the attached project in "case-1199891.zip" 2. In the Project tab, open Assets > test 3. Look at the Inspector t... Read more
[19.3] Apply dropdown button is clipped in the override window
Apply dropdown button is clipped in the override window. Refer the attached video Steps to reproduce: 1) Create a new project 2) Ga... Read more
[HDRP] XRSystem has compiler errors on non-XR platforms
Non-XR platforms cause an error to appear when using HDRP Reproduction Steps: 1. Open the attached project for a non-XR platform 2.... Read more
[VFX] Creating a Subgraph breaks connections/the Effect
[VFX] Creating a Subgraph breaks connections/the Effect To reproduce: 1. Create a new project 2. Install Visual Effect Graph Packag... Read more
[TextMeshPro-Text] New TMP Text does not show properties of default TMP ...
Newly created TextMeshPro do not acquire the properties of default TextMeshPro preset. Steps to repro: 1. Open the attached project... Read more
[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file
https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object. Press the Bake button from it'... Read more
The new path is relative to asset path when calling AssetDatabase.Rename...
How to reproduce: 1. Open the "repro.zip" project 2. Open the "SampleScene" scene 3. Enter Play Mode 4. Check the console: - Not... Read more
[URP] Texture maps are not applicable when are added to a new material
How to reproduce: 1. Create a new LWRP/Universal RP template project 2. In the Project Browser, add new material 3. Drag material ic... Read more
[IL2CPP] Crash on il2cpp::vm::Field::GetValueObjectForThread in build wh...
Steps to reproduce: 1. Open the attached project ("1199942.zip") 2. Build and run the project (File -> Build Settings... -> Build An... Read more
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